abyjoe: comeon u guys… u are elite… if you cant do it then who will my listview gets all layer names in scene… i need two editable fields to ente…
abyjoe: the labeledit property of listview only allows u to edit the first cell of each column… whereas i want two subitem cells to be editable by …
abyjoe: the labeledit property of listview only allows u to edit the first cell of each column… whereas i want two subitem cells to be editable by …
You can do this via the Dopesheet/Curve editor: Select the controller(s) you want to bake and choose “Collapse Controller…” in the pulldown menu “Con…
LasseSundJohansen: Two objects in the same scene are able to have the same name. Thus the convention $‘name’ is not very unique in specifying objec…
Haven’t tried this extension yet, but it seems to be able to make dialogs transparent: Martijn
Lookup the topic “Maz() / UnMaz()” in the online reference. I don’t think you can give it a foldername to compress though, just one or more files. …
You can access the methods of the sceneStateMgr interface by using the dot-notation syntax, which is a common way in MAXScript to access methods/prope…
The answer is in the online reference, check out the topic “How To … Develop a Vertex Renderer”. Cheers, Martijn
Alternatevely, you could declare the functions like this: ( local FirstFunction local SecondFunction fn FirstFunction = ( print “First f…
pix3l: So i tried this in max. if i select 0.0.0 and 150.661,150.661,0 i get 45. till now all okey. But if i select 10,10,0 and 150.661,150.661,0 i …
While I think it’s possible to write a script that does this, it’s probably easier to just bind the Loop command to a hotkey. In the Customize User In…
Haven’t tried this but you might be able to just say: myListView.Icons = undefined Another method might be to create a second imagelist and temporar…
I don’t think this is a max limitation. If I remember correctly, older versions of the imageList control do not allow changes to the list when the con…
vasilescu_anton: Here is the line to get the topview of the active grid: viewport.setTM (inverse(activegrid.transform)) Yeah that’s what I came u…