I don’t know of any (maxscript) commands to store custom data into a folder. Even Windows itself uses an ini file (desktop.ini) to store folder-specif…
The avguard extension has a function for this, I think it’s called PasteBitmap. It lets you specify the source and destination regions/locations, so i…
AFAIK, the only way to automatically link multiple nodes to ui controls is to use multiple pickButtons, like so: (and this probably only works for fix…
A pickButton can be linked to a node param, but you’ll need to use autoDisplay for the node’s name to show up. parameters params rollout:theRollout (…
I’ve attached a max file (max 9) in which I have created a setup as shown in your avi PCA_Test05.avi. There are 4 IK chains (HI Solvers) in the scene …
I’m not entirely sure how this scene (trig_test03.max) relates to the avi’s in your post, so I might have misunderstood what you’re after. But why don…
I typed “keyboard NEAR file” in the search tab of the online reference, and it only returned 3 results, so the actionMan methods are probably the only…
The splineOps structure only contains methods to start certain operations, which all require user interaction. So splineOps.startAttach for example pr…
Georg, Particle flow is history dependent, which means that if you put the timeslider on frame 50, it needs to evaluate the flow from frame 0 to fram…
What types of variables did you create for ik_fk and Self? And what max version are you using? The DependsOn command is obsolete since max 8, and its…
Nham, Give this a try. My comments should speak for themselves, if not don’t hesitate to ask. Cheers, Martijn ( /* collects all children recursiv…
I’m afraid the closest you can get is this: UtilityPanel.OpenUtility Resource_Collector This opens the resource collector, but you’ll still have to e…
It certainly is scriptable, but without any detailed information it’s kinda hard to give any meaningful advice. Martijn
MAXScript access to this extended information is limited I’m afraid. The targa interface allows you to specify an “Author” and several “Comment” field…
It seems this is an error in the documentation. It states that : The TextureMap class is derived from the Material class, and inherits the propertie…