Make sure you call close fstream when you’re done with reading or writing. Leaving the file open makes it inaccessible for other file operations. Che…
Unlike #float, #integer etc. the #maxObject type does not per se contain an animatable value. For instance you could even assign the current renderer …
Like Gravey said, you cannot apply a positionXYZ controller to these tracks. An alternative (which is also a compound controller containing 3 separate…
Or you could use the pickObject function (in single object mode) in a while loop like this: ( local pick_array = #() fn testfilter o = ((findItem p…
I don’t know, but I sure hope so!
Yes it has code completion, even with custom function names. The “complete word” shortcut is probably something like ctrl-space but I guess that can b…
This should do it: print $.modifiers[$.modifiers.count].amyface.[b]numSubs[/b] Or, in case the attributes are added through the max interface (and t…
Does the script need to be able to upload files without a UI? If not, you could try the System.Windows.Forms.WebBrowser control and upload the file(s)…
The for obj in Geometry loop (see bottom of this post) only iterates through geometric objects, so groups are automatically skipped. See the ObjectSet…
The getPolygonCount function returns an array #(number of faces, number of vertices) for any geometric object (mesh/poly/editable spline/etc). I can’t…
It might be possible but it certainly won’t be easy. You would need a modifier plugin (not a simplemod) and extend an Edit_Poly or Poly_Select. If I r…
soulburn3d: …the Map Mask in the blur render effect brings up a dialog to choose any sort of map, not a file dialog for me to pick a bitmap. Or were…
soulburn3d: displace modifiers – works sometimes (that’s pretty agrivating, sometimes it works, sometimes it doesn’t it seems) This could be beca…
I haven’t got max here to test this on, but the following should print out a list of controllers to the listener. Set the first line to the modifier o…
The only way I can think of is this: A = the object with the position script controller 1. create a point helper/dummy ([B]B[/B]) and align it to th…