Hi Davy, Here you go! ( h = 45. — height num = 20 — points per spiral spNum = 5 — number of spirals turns = .5 — number of complete t…
RayMeshGridIntersect is faster and gives you a few more options, but I don’t think the accuracy differs much from the legacy intersectRay function. H…
Thanks. I should have searched the forum before asking, just found a thread from someone asking the same question back in 2006… [Edit] Just noticed t…
Let’s say you have two objects with Morpher modifiers applied; $MorphA and $MorphB. Both have a target assigned to it’s first slot, and $MorphA has be…
I couldn’t resist and wrote a DotNet version real quick. It seems to mess up garbage collection once in a while but I’m too lazy to figure out why rig…
Here’s a script that allows you to change the ‘Active’ state of the Advanced Lighting dialog. It’s still a bad hack, but it works. Martijn
This should do it: — set layout to 4 viewports of same size viewport.setLayout #layout_4 — activate and set first viewport (top-left) viewport.act…
I think we need some more code to help you out with this. Is the code in your last post part of a script controller? Where have you defined the theCam…
This forces the selected item to be visible even when the treeview is not in focus: tv.HideSelection = false Martijn
John, actCreateMuscle seems to be a function and not an object constructor. That’s probably why it doesn’t accept any of the parameters a constructor…
Ah, sorry can’t help you there I’m afraid…
I think this should work: at time … theMesh = snapshotAsMesh $ Martijn
I’ve built a similar script a while ago using custom attributes. My script created two cameras (L/R) that were controlled by a dummy object. The dummy…
Hi Celarien, What is the reason you are using a scripted modifier for this?