magicm
@magicm
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Joined: Feb 14, 2024
Topics: 8 / Replies: 546
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RE: Spiral Tower

Hi Davy, Here you go! ( h = 45. — height num = 20 — points per spiral spNum = 5 — number of spirals turns = .5 — number of complete t…

18 years ago
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RE: RayMeshGridIntersect

RayMeshGridIntersect is faster and gives you a few more options, but I don’t think the accuracy differs much from the legacy intersectRay function. H…

18 years ago
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RE: batchRenderViewOps bugs

Thanks. I should have searched the forum before asking, just found a thread from someone asking the same question back in 2006… [Edit] Just noticed t…

18 years ago
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RE: Copying Morph channel values

Let’s say you have two objects with Morpher modifiers applied; $MorphA and $MorphB. Both have a target assigned to it’s first slot, and $MorphA has be…

18 years ago
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RE: Mouse input window

I couldn’t resist and wrote a DotNet version real quick. It seems to mess up garbage collection once in a while but I’m too lazy to figure out why rig…

18 years ago
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RE: Active checkbox in Advanced Lighting tab

Here’s a script that allows you to change the ‘Active’ state of the Advanced Lighting dialog. It’s still a bad hack, but it works. Martijn

18 years ago
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RE: how to create a custom 'reset viewport' script

This should do it: — set layout to 4 viewports of same size viewport.setLayout #layout_4 — activate and set first viewport (top-left) viewport.act…

18 years ago
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RE: Problem with Render – Unknown System Exception

I think we need some more code to help you out with this. Is the code in your last post part of a script controller? Where have you defined the theCam…

18 years ago
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RE: Selecting item in dotnet treeview

This forces the selected item to be visible even when the treeview is not in focus: tv.HideSelection = false Martijn

18 years ago
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RE: For Loop & functions problem

John, actCreateMuscle seems to be a function and not an object constructor. That’s probably why it doesn’t accept any of the parameters a constructor…

18 years ago
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RE: IGame interface to export baked vertex animation

Ah, sorry can’t help you there I’m afraid…

18 years ago
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RE: IGame interface to export baked vertex animation

I think this should work: at time … theMesh = snapshotAsMesh $ Martijn

18 years ago
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RE: Scripted Modifier Events

I’ve built a similar script a while ago using custom attributes. My script created two cameras (L/R) that were controlled by a dummy object. The dummy…

18 years ago
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RE: Scripted Modifier Events

Hi Celarien, What is the reason you are using a scripted modifier for this?

18 years ago
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