Is this for a single shape where each point in the file is added to the shape (A—B—C—D…) or separate shapes/spines containing just two knots (A—B, C…
Sure: TestCtrl = dotNetObject “System.Windows.Forms.Button” dotNetObject:System.Windows.Forms.Button CtrlType = dotNet.getType TestCtrl dotNetObject:…
You can get the objects that depend on the modifer by using this: deps = refs.dependents this objs = for obj in deps where isValidNode obj collect ob…
I think the best you can do is to have flash send a message to max when the textbox in your movie receives focus. Catch the event in your script and d…
In 3dsmax 2009 the following variables have been added: rendViewIndex, rendUseActiveView and renderPresetMRUList. I don’t think there’s any way to ge…
If you’re using max 2008 or higher (or have the AVG extension installed), you can also use the following to replace strings: substituteString <sou…
To load an Xml file, you can use the following code: local XmlDoc = dotNetObject “System.Xml.XmlDocument” XmlDoc.Load “PathToYourXmlDoc.Xml” Lots of…
Placing your code in a separate function instead of the load handler itself should do the trick: testCA = attributes test attribID:#(0x42869098, 0x26…
Here you go: pathConfig.resolveUNC = true/false Cheers, Martijn
Here’s a version that uses a dotNet label control instead. You could set the label’s background property or add an image to it to make it look like a …
You could use the floating dialog events for this (see the CreateDialog topic in the online reference). Here’s a quick example: ( rollout ResizeTest…
I don’t think this class can be instantiated. Instead use it’s members directly; (dotNetClass “System.Windows.Input.Mouse”).GetPosition … I can’t tes…
This should do the trick: rollout MinMaxTest “Minimize/Maximize Test” width:208 height:28 ( local MyHandle local WM_SYSCOMMAND = 0x112 local SC_…
You can do without any api calls, and use the built-in .placement property: <rollout_floater>.placement Name, enums:{#minimized|#maximized|#no…
show $‘Position Object 01’ .Lock_On_Emitter : boolean .Inherit_Emitter_Movement : boolean .Multiplier : percent .Variation : percent [color=orange].Em…