Luten
@luten
New Member
Joined: Feb 15, 2024
Topics: 7 / Replies: 10
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RE: Read information about rotation of bones

Wow nice. That is what I wanted Thank you very much

11 years ago
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Replies: 2
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RE: Vertex Paint Opacity

I’m was trying to with this but I can’t handle this. I’m trying to add color via VertexPaintTool now v = VertexPaintTool() v.brushOpacity = 5…

12 years ago
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Replies: 3
Views: 18
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RE: Load/apply and read information from .txt file

Thank johnwhile you are very helpfull

13 years ago
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RE: Load/apply and read information from .txt file

So, XML will be a good way. If yes how I can save me information to XML file and then load – apply to scene? I was trying to work only on .txt file no…

13 years ago
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Replies: 9
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RE: If object selected

Much appreciated

13 years ago
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Replies: 2
Views: 17
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RE: Ignore empty frames

It’s printing very well now: (keyValue time:0f value:(quat -0.0084074 -0.726134 -0.0760803 -0.683279)) (keyValue time:6f value:(quat -0.0083271…

13 years ago
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RE: Ignore empty frames

Here it’s code. on CopyBones pressed do ( keyframesArray = #() join keyframesArray #($.rotation.controller.keys) n…

13 years ago
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RE: Ignore empty frames

Yes it is writing information about keyframes: #Euler XYZ key(1 @ 0f) #Euler XYZ key(2 @ 6f) #Euler XYZ key(3 @ 14f) #Euler XYZ key(4 @ 20f) #Euler …

13 years ago
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RE: Ignore empty frames

I’m was trying to do what you wrote but 3ds Max give me error >> MAXScript Rollout Handler Exception: – Unable to convert: #keys(0f, 6f, 14f, …

13 years ago
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RE: Ignore empty frames

Ok but can you (or someone else) explain me how I can check my controller keys array? My scripting level isn’t good I think this should be something …

13 years ago
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Replies: 18
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