luigi
@luigi
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Joined: Feb 15, 2024
Topics: 26 / Replies: 80
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RE: Python and PyQt in 3dsMax

be sure in the root of max the ini file: installsettings.ini one of the lastest lines useUserProfiles=0 if is useUserProfiles=1 you are loading d…

15 years ago
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RE: quick way to find object with a CA in scene without looping

thanks alot guys ,John , are you refering to xref scene obejcts or xref object with ca in the baseobject.??? I put alot of ca in baseobject , but i fo…

16 years ago
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RE: activeX working in windows xp 64

yep got it working , i am using max2008 but looks that the directx need by the tools is installed with max8 and not 2008. I use to have the same issu…

16 years ago
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RE: activeX working in windows xp 64

is for a few 3drparty scripts we sue al the time as wahooney rename army knife. all my tools use .net. gogin to try to install max8 and see what happ…

16 years ago
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Replies: 5
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RE: saving and loading alot of information to a external file, the proper way??

hi eek i will have a look on your idea. you can make your brain stop creatign new ideas :). ok got the script running and going. i endup with a line …

17 years ago
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RE: saving and loading alot of information to a external file, the proper way??

ok i always use with print all elements. but i still worried having all in one array. just because each object wil got all his controller and array…

17 years ago
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RE: how to store a 2d array in a CA

sorry abyjoe i dint want to know how too do 2d arrays (that i already know) it was more about how to save the 2d array in a atributte inside of a cust…

17 years ago
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RE: how to store a 2d array in a CA

found a solurtion ,save each 2d array as string and ad later the info of the 2d array with an execute. SMData = attributes “SMData” ( paramete…

17 years ago
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Replies: 4
Views: 26
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RE: saving data-adding CA to the root or to the global tracks

this is the code for adding to the root of the max scene. copied for the help. sceneDataCADef = attributes sceneDataCADef version:1 attribID:#(0x61e…

17 years ago
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