don’t know why it fails local v1 = polyop.getVert pick.Object verts[1] local v2 = polyop.getVert pick.Object verts[2] Edge_Name = name loc…
I am pretty sure I’d want to get 2 y-z coordinates, x can be discarded. If I add the 2 vectors then divide it by two, I will get the mid-point of the…
Hi there, At first blush, yes, it is a Point3, I tried $.selectedEdge.position or pos, but it crashed.
I decided to do it the hard way because of copyright protection and ease of development. I am more keen on C++. See below I have Edge_Transform = How…
I’d like to do something like this in my application D3DXVECTOR3 xyz = mWarehouse->GetEdge(“Dock_Leveler_Edge”)->GetVector3(); mLorry->Set…
Hello Swordslayer, I am trying to use your script to name the edge and in turn, export it thru the SDK please see my last post, I am seeing lights to …
How do I call this function? Value* globalVars_get_cf(Value** arg_list, int count) { // globalVars.get <global_name> check_arg_count(gl…
Anyone sheds some lights on this? I’d like to export this variable with a maxscript or user plugin… Update I found this But which functions do I cal…
Could you give me some hints on how to go about exporting this information into a, say Direct3D (.x) file or (.obj) file? Where does this information …
Then I think I have screwed up my VS2010 IDE, no matter how I incorporated it, the final step crashes my IDE, that really baffles me. I shall try to r…
fizbanjoker: Those paths to the pluginWizard are wrong. BUT I understand you wrong. I use the 3dsmaxPlugin Wizard to create and compile my own plu…
I am getting these errors: Error 1 error C1083: Cannot open include file: ‘[!output PROJECT_NAME].h’: No such file or directory c:\program files (x8…
Yeah, thanks a lot