lucky6969c
@lucky6969c
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Joined: Feb 14, 2024
Topics: 24 / Replies: 48
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RE: Why can't I install 3ds max app wizard on VS2010 Ultimate x64?

<Import Project=”…\ProjectSettings\PropertySheets\3dsmax.general.project.settings.props” /> I find it hardcoded It’s in the .vcproj file

11 years ago
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RE: Connecting maxscript to MAXSDK

Now the functions are recognized, but if I want maxscripts to write into the plugin (variables), should I use set_cf, or get_cf? Thanks Jack

11 years ago
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RE: Connecting maxscript to MAXSDK

I wonder why it isn’t recognized, I am sure the def_visible_primitive was called beforehand by putting a breakpoint there. However, the defined error …

11 years ago
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RE: Connecting maxscript to MAXSDK

try destroyDialog name_edge catch() rollout name_edge “Name Edge” ( struct edgeInfo (name, v1, v2, pos = (v1 + v2)/2) local edges = #() fn isPoly …

11 years ago
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RE: Connecting maxscript to MAXSDK

When the open_file_cf is exposed to maxscript, how does maxscript know there is a function called open_file already exposed. Do I have to declare it i…

11 years ago
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RE: How to write on this plugin for naming edges?

local theObj = selection[1] –local theEdge = getEdgeSelection theObj local vert1 = getVert theObj 1 local vert2 = getVert theObj 2…

11 years ago
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RE: How to write on this plugin for naming edges?

I am so mixed up now. Could anyone supply a editable mesh version of this applet? persistents.removeall() if name.text.count < 1 do retu…

11 years ago
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RE: How to write on this plugin for naming edges?

Thanks, it okay now. But I am onto the SDK, for getting back the info from maxscript I am looking for ways to map maxscript variable to the SDK Val…

11 years ago
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RE: How to write on this plugin for naming edges?

local point3 ve1 = polyop.getVert pick.Object verts[1] local point3 ve2 = polyop.getVert pick.Object verts[2] local projx = abs( ve1.x – ve2.x as…

11 years ago
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