<Import Project=”…\ProjectSettings\PropertySheets\3dsmax.general.project.settings.props” /> I find it hardcoded It’s in the .vcproj file
Still can’t install
Now the functions are recognized, but if I want maxscripts to write into the plugin (variables), should I use set_cf, or get_cf? Thanks Jack
I wonder why it isn’t recognized, I am sure the def_visible_primitive was called beforehand by putting a breakpoint there. However, the defined error …
try destroyDialog name_edge catch() rollout name_edge “Name Edge” ( struct edgeInfo (name, v1, v2, pos = (v1 + v2)/2) local edges = #() fn isPoly …
When the open_file_cf is exposed to maxscript, how does maxscript know there is a function called open_file already exposed. Do I have to declare it i…
local theObj = selection[1] –local theEdge = getEdgeSelection theObj local vert1 = getVert theObj 1 local vert2 = getVert theObj 2…
I am so mixed up now. Could anyone supply a editable mesh version of this applet? persistents.removeall() if name.text.count < 1 do retu…
Thanks, it okay now. But I am onto the SDK, for getting back the info from maxscript I am looking for ways to map maxscript variable to the SDK Val…
local point3 ve1 = polyop.getVert pick.Object verts[1] local point3 ve2 = polyop.getVert pick.Object verts[2] local projx = abs( ve1.x – ve2.x as…