lucky6969c
@lucky6969c
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Joined: Feb 14, 2024
Topics: 24 / Replies: 48
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RE: Anyone knows if such maxscript exists?

Let me try that! Really Thanks Update: Thanks, it works. Have fun Jack

11 years ago
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RE: Anyone knows if such maxscript exists?

Hello there, Thanks for the script, it works on the first trial. But it has errors when I run on the second scene. Any ideas why?

11 years ago
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RE: Anyone knows if such maxscript exists?

Thanks Denis, I’ll try that tonight. Jack

11 years ago
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RE: Exporting animationsets/tracks at api level

Just wondering, are there any good examples of the mentioned techniques from this thread on the web? in C++? Thanks Jack

11 years ago
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RE: Exporting animationsets/tracks at api level

Klunk-1: i know i just got bored and it was getting late. Klunk, are you a hybrid programmer and an artist? if you are, then you feel a lot of f…

11 years ago
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RE: Exporting animationsets/tracks at api level

Every node has a corresponding animation in turn contains a series of keys a collection of these animations(nodes) is an animationset. For example, wa…

11 years ago
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RE: Exporting animationsets/tracks at api level

If I can’t have multiple animationsets in 3dsmax? Is it the only way to merge them outside in a game editor? If not, how can I gain access to the anim…

11 years ago
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RE: How do I get the number of edges in a "Mesh"?

Yep, got it as well from somewhere else. As far as I know, Patch data will be trianglulated, can’t spell, to meshes before getting exported, just as p…

11 years ago
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RE: How to write on this plugin for naming edges?

local theEdge = getEdgeSelection theObj theEdge.showproperties How come getEdgeSelection is undefined, is that a built in function for maxscript? I …

11 years ago
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