Thanks a lot man! I really appretiate it!
Bobo: Rotations are actually position changes using a matrix transformation Here is an example which creates a plane and rotates one polygon about…
Thanks prettyPixel, the expression you showed works perfectly… however, I really need the function to work properly! Do I really want too much from a…
Oh, and I even tried this: cos (radtodeg pi/2) == 0 and guess what… FALSE :banghead:
I have the manual non-stop open, don’t worry… however, if I compare a ZERO with COS 90, I’d expect a TRUE result… BUT when I compare a zero with cos…
Thanks for your contribution to the topic. I was thinking of doing it the way you wrote. i.e.: using a dummy or a point helper to extract the offset …
Thank you again! That sure is pretty damn sweet! So thanks and cheers…
One thing thou… This code does exactly what the default “c” key does… But I rather wanted the dialog to apper whenever I press a button – which I’ll a…
You’re the man :bowdown: Thank you very much!!!
Rivendale: Ok here it goes, my version of Split It Up. Mainly it uses Slice modifiers to split up the mesh. Maybe I did a bit too much but I got cau…
Oh yeah, Grant, if you’re somewhere out there, you’re getting a cold one from me as well dude! But marktsang, dude, you’re invitation still holds!