loocas
@loocas
New Member
Joined: Feb 15, 2024
Topics: 25 / Replies: 98
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RE: Additive rotations – possible?

Ooops, sorry, there was an error in the URL, please, try to download the scene file again, it works now

18 years ago
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RE: Additive rotations – possible?

Awesome stuff guys! Let me thank you again! I finally cracked the problem and added to your solutions so that it fits nicely into my current rig. …

18 years ago
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RE: Additive rotations – possible?

Thank you very much for the brainstorming, guys, I’ll have to dig into these solutions of yours asap! Thanks again! Much appretiated!

18 years ago
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RE: Additive rotations – possible?

Heya, Gravey, thanks a lot for your input man. However, this is exactly what I end up with no matter what approach I choose (Wiring, Scripting, Const…

18 years ago
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Replies: 16
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RE: Getting SPLINE ID based on KNOT selection

Great Guga001! Thanks a lot man!

18 years ago
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RE: Getting SPLINE ID based on KNOT selection

Thank you very much HalfVector I’ll build on that script you posted in my script. Thanks again, much appretiated!

18 years ago
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RE: Getting SPLINE ID based on KNOT selection

Sure, I wrote a very simple script for changing KNOT interpolation (bezier, corner etc…), so I don’t know which spline the user has selected, that’s …

18 years ago
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RE: Getting SPLINE ID based on KNOT selection

Heya j-man, thanks for your reply, but I was asking about how to get a SPLINE ID from a selected KNOT. So, let’s say you attach many splines togethe…

18 years ago
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Replies: 8
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RE: Merging models from numerous scenes?

jonlauf, man, may I have another few questions? Oks, here it is… The scripts work perfectly, all I had to to was to swap the strings for my paths a…

19 years ago
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RE: Merging models from numerous scenes?

Thanks a lot for the tips man! I’ll certainly use your advice! Thanks again! :buttrock:

19 years ago
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Replies: 3
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RE: How to detach a segment of an Editable spline without dialog?

BUMP! I need to find out answers eactly to these questions… Anyone?

19 years ago
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Replies: 0
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