loocas
@loocas
New Member
Joined: Feb 15, 2024
Topics: 25 / Replies: 98
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RE: Python and PyQt in 3dsMax

:banghead: Ah, yes! That was really lame of me! Sorry, I forgot I’m executing several versions of Max with different plugin.inis and the one I was ru…

15 years ago
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RE: Python and PyQt in 3dsMax

If it was a reply to me, then yes, I have all the paths properly set and I don’t get any DLL load errors or anything. I simply only get this message i…

15 years ago
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RE: Python and PyQt in 3dsMax

SoLiTuDe: Well that’s the problem right there… a few posts back: Ehulser: “also right now we aren’t supporting Vista64 – we don’t have it here an…

15 years ago
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RE: Python and PyQt in 3dsMax

How do I get BlurLib installed? After successfull installation, the blur64 folder in Windows\System32\ is empty! :banghead: I’m on Vista Business x6…

15 years ago
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RE: Python and PyQt in 3dsMax

booking tickets to California to kiss everyone’s a$$ at blur for bringing this to the public * :buttrock: :buttrock: :buttrock: :buttrock: You ro…

15 years ago
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RE: Python + MXS

duke: I’m a big .net fan so i’m really keen on this approach. Have you thought more about if you’ll release it? Was this question aimed at me? …

15 years ago
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RE: Python + MXS

Well, there is a lag at first run, about 2-4s, but then it’s instant, since we then keep IronPython in the memory, so anything else run through our Ir…

15 years ago
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RE: Python + MXS

Thanks, I know about the new Blur approach, however, it’s irrelevant to ours since Blur leverages on the CPython code, but we’re using IronPython, wri…

15 years ago
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RE: Python + MXS

Hi guys, since I know a lot of you (including me!) would love to have native Python language integrated in 3ds Max, I’d like to share some of our ver…

15 years ago
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RE: Verlet integration ?

Nice finds, thanks As for an actual MXS code, I’ll be doing some R&D in this field soon, so I’ll come back and post my results when they’re done…

17 years ago
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RE: Verlet integration ?

The Verlet formula helps you to calculate “particle” position at time with forces, such as velocity, gravity etc… in mind. As a result of this, you ca…

17 years ago
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RE: Self references in Script Controllers?

I’m not sure I understood right, so correct me if I’m wrong, but you want to know the position of the point in which it was a frame before so that you…

17 years ago
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RE: How to convert Max's transform matrix to Maya's trans. matrix?

One last note, I don’t know whether that’s an issue regarding cameras only, yet, but especially for the cameras, you’ll need to preRotateX by negative…

17 years ago
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RE: How to convert Max's transform matrix to Maya's trans. matrix?

Nope, it’s not the rotation of the matrix actually, I just found the solution, it’s the xForm of the matrix. More concretely it’s this forumla (Max t…

17 years ago
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