loocas
@loocas
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Joined: Feb 15, 2024
Topics: 25 / Replies: 98
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RE: Adding large rotation incremets on controllers

Hey, Paul, thanks for looking at this! I appretiate it. As for a controller, it’s a standard Bezier_XYZ controller in a rotation track, though it’s a…

13 years ago
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Replies: 3
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RE: Writing multithreaded GUIs in Max. Is it even possible?

That actually sounds like an easier path. I might try both, but will start with this one. Thank you.

13 years ago
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RE: Writing multithreaded GUIs in Max. Is it even possible?

Thanks for the tips. I know about the backgroundWorker (from Pete, of course ), just wasn’t sure about the rest of the process as you described. I’…

13 years ago
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RE: Running a fn inside a Struct in another Thread?

Kameleon: Check this out: And Light solution on the same thread: Very interesting! Will try, thank you!

13 years ago
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RE: Running a fn inside a Struct in another Thread?

Got it working! I had to include the MainThread object inside the function itself! Then it works correctly. Strange behavior.

13 years ago
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RE: Running a fn inside a Struct in another Thread?

Oh man! I hope it’s not another bug. :banghead: lo: Do structs support .this property? Is this something new? .this is nothing new. It’s a…

13 years ago
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Replies: 8
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RE: How do you make CA's GUI controls' controllers to stay?

Oks, got it working. In case anybody bumped into the same issue, all I had to do was to assign a default controller to the slider, spinner etc… and t…

15 years ago
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RE: Python and PyQt in 3dsMax

SoLiTuDe: If you look at the examples, you’ll get a better idea of how it’s integrated. You need to do the “from Py3dsMax import mxs” and then all …

15 years ago
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