I ALWAYS use fn. After learning a little bit of dotnet, I realised a few years ago that my maxscript code was a mess. So I made some changes to make …
No worries, took me a fair amount of trial and error to find it, so I am happy if it helps someone else.
the other tricky part is using the accumulator to specify ranges for “takes” or sections of animation. I posted details about this a while back… go…
take a look at this old script of mine, it will hopefully give you some ideas on how to proceed.
the three ways that I use to tag nodes with custom data are: Attributes User Properties Appdata They all have pros and cons, User Properties are qu…
Ah Paul, its all coming back to me now. I did exactly this. If i remember correctly, I used to create composite user controls and set doublebuffered t…
That’s interesting to know. It does kill the rig performance. Mine is just a precautionary workaround rather than a fix. But it doesn’t help if you wa…
In order to avoid this in our rigs I set the controllers on the spline base object level to non-keyable. Its not completely locked down but it avoids …
Also very helpful, thanks.
Hi klunk, Ah I see. In that case, it looks like I might be able to use subobjectSelectionChanged in the node event system. Thanks!
Hey Paul they are stored in C:\Program Files\Autodesk\3ds Max 2013\CachedThumbnails But the location to the screengrab bitmap is also saved in one…
Hey Guys, Sorry for the delay in replying, and thanks for your input so far. At the moment, It’s still not reading the UV data, which seems crazy as …
Thanks again for your input Klunk, I’m sorry to say that the bin file generated gets the following error in the realflow log window – Error: Invalid…
Hey Klunk, Thanks a million for weighing in on this. Unfortunately, your attempt doesn’t appear to write the bin file correctly. But I thank you as i…