LoneRobot
@lonerobot
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Joined: Feb 14, 2024
Topics: 66 / Replies: 1075
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RE: Script Idea – Matte material that covers only selected objects

Do you have vRay? There is a vRayDistance texture that could do this exact thing, you just have to add the cut-out object to the shader and add it to …

10 years ago
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RE: frozen objects

It’s a change in behaviour for sure. I cant see a way around it (unless it is actually a bug) except the horribly hacky… fn doYouWannaBuildASelectio…

10 years ago
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RE: Is viewport in 'max preview' mode.

Yes this is the way I’ve handled it in the past too. I used to use this callback to enable turbosmooth on the characters – we had a client that couldn…

10 years ago
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RE: Edit Scripted Custom Attributes

Hi, You can extract the attributes using functions like the ones below. This will get the attribute defs from the current stack item fn getCurrent…

10 years ago
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RE: LockWorkStation in maxscript?

momo2012: My script was hacked before,even is a free little tool which encrypted to mse format Just a question – why encrypt a small free tool in…

10 years ago
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RE: Learning MaxScript – Move Selected to Origin

humdinger: Can someone please provide me with an example script that would take all of the selected mesh items in a scene (those selected only), and…

10 years ago
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RE: Custom Attributes With Node Reference

Hi Dave, You didn’t in the slightest! My reply was meant as a joke. I’m glad that you have found a solution. Whilst you didn’t need to store a refere…

10 years ago
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RE: Custom Attributes With Node Reference

Well, I needed to give you something to figure out, didnt I? Firstly, yes there is no need for a rollout unless you want the user to somehow intera…

10 years ago
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RE: Custom Attributes With Node Reference

if you have defined the maxobject or maxobjectTab in your parameter block, you can create an instance (or array) of the nodetransformmonitor class, pa…

10 years ago
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RE: cui.dockDialogBar #cui_dock_top

Hi Kostadin, Yes! The docking behaviour you have for dock_top is what I am after. On my max it always places the docked dialog below the main toolbar…

10 years ago
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RE: cui.dockDialogBar #cui_dock_top

ballsacks. Stupid max. Thanks Denis. I have a max rollout that is kind of acting like a borderless dialog (with an empty style array). It is not dock…

10 years ago
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RE: find <vertex_bone_integer> form the bone's name?

We could have an entire sub forum to discuss how screwed up the skin modifier is…

10 years ago
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RE: save prefix script

Like in the Nexus Pipeline Ravi? There’s a few ways to do this, You’ll need to see if the file is already in the correct format. I like to use Regul…

10 years ago
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RE: Multidimensional array as a parameter in modifier

This is similar to what I do, although I use a stringTab as it simplifies multiple sets of data. I format the data into an XML document string to stor…

10 years ago
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