Hi Dave, wooooh shiny pooter. :bowdown: I have max 8, 2008 and 2009 on my machine. 2008 and 2009 have slight differences in what works in DotNet, so…
i posted a brief note on my blog about this too –
JHN: if you can get all that dotnet stuff working surely a backburner script should be within reach looks like far more capable people are alrea…
JHN: Unfortunatly our network is not up to par yet and where all on XP where there’s a 10 connections max limit johan, you cast my mind back to t…
It’s not the CA that is causing the circular dependency. Paul answered it earlier in the post. instead of using ‘assign track’, use ‘assign controller…
hi david, thanks for that. From what I can see in your image, you have two controllers, weighted between each other, but you want them to act in an o…
Hi David, I think i understand a bit better what you’re trying to do. I’m not sure why you have to update wiring each time you open max, that doesn’t…
Hi David, you might like to look into using weak references in your script controllers. there is a fair bit of info about this but here are a few – …
good point, i’d read about keeping useful resx files so that you can reuse them on other projects. In the simple classes i’m writing it is manageable …
drdubosc: I think it’s better to provide access to embedded resources from inside the assembly, (possibly using a purpose-built resource-reader clas…
Thanks drdubosc, Paul. I’m pleased you find it useful. While there are many,many programming resources out there Im trying to link my site’s stuff…
hi ciaran, i havent used it myself but there is an obj importer for blender fluid sims on this apears to update per frame after it caches the obj d…
hi rich, thanks for your reply. I tried it on another computer, in max 2009 and it works fine, without needing a reload, just changing the filename is…
I had a feeling nobody else was going to have this. freescenebitmaps() is not practical in this case, as it causes a large delay. If there was a way o…