it’s the copied pose you get when you call biped.copybippose. I roughly understand it as so – copycol= biped.getcopycollection $.controller 1 icpmxb…
does this store the pelvis faithfully? I had a biped with a pelvis bone slightly angled forward and the copy paste posture didnt capture this state. I…
this is for pre animation, should you need it back you will have to save out a .cpy with the reference pose in
I have taken to storing the figure pose in a negative frame with a key on all limbs and tell skin to take it’s reference frame from that. Increasingly…
how about putting a few of these on planes in the viewport and enabling walkthrough assistant, could be just the same if you made the sound effects yo…
if you get the hips’s transform and then set it via script, it only sets on one axis from what i remember! useful!
Paul I wish i could help but the truth is I’ve tried numerous biped scripting ideas over the years, the one thing that always bites me on the ass is w…
Paul, take a look at this file from the SDK. you might find it useful, as it talks about the order for setting biped transforms amongst other things…
3.277 is nothing for Biped, you should try reading some transforms off it, that’s where the fun really starts…
paul hormis’s site has a script for this if i remember. Welcome to the dark side, PEN!
Hi James, I’m in the same pickle about the XP themed scrollbars, they look like cr*p and dont bed very well with the max interface. Have you had a qu…
i cant work out why you would put all the passes into the same folder. why not do it like artur suggested? Just change the location for each pass. At…
In DotNet, this is taken care of by the dock style and anchor properties of the controls, so if using a dotnet form, you can use these. otherwise you …
hi Martijn, Looks like the same issue as me – i think it has something to do with the eventhandler being added in global scope, otherwise it doesnt r…