LoneRobot
@lonerobot
New Member
Joined: Feb 14, 2024
Topics: 66 / Replies: 1075
Reply
RE: MaxScript DotNet integration

I think you are bang on with this Johan. In my controls I always pass the event on a composite control to a new user control level event with a custom…

14 years ago
Forum
Reply
RE: pop-up user interface?

last thing, is it possible to assign a scripted button to hide/show objects? for example, a character with a hat, i open my controllers interface, a…

14 years ago
Forum
Reply
RE: What is your script for life? 😉

Struct UCantTouchThisStruct ( stop = false fn HammerTime = (break it down) ) UCantTouchThis = UCantTouchThisStruct stop:true if UCantTouchThis…

14 years ago
Forum
Reply
RE: dotNet in 3ds Max

hi johan yes, that’s right, I normally declare the function on instantiation. If you’re worried about globals hanging around you can always set the …

14 years ago
Forum
Reply
RE: dotNet in 3ds Max

Ello Johan, Davy, I’m always finding my feet with this myself, but developing an assembly that talks to max entirely in visual studio is definatley a…

14 years ago
Forum
Reply
RE: Copy/Paste skin modifier via script? – Problems.

hello charles, the only way I have managed to get around this is to use Rob Galankis’s excellent SkinUIAccessor struct that automates the act of lo…

14 years ago
Forum
Reply
RE: Check if is in group

from Node Common Properties, operators and methods – isGroupMember <node> Returns true if node is in a group, false otherwise.

14 years ago
Forum
Reply
RE: dotNet to simulate Paint tool for Bitmap

hi john, pretty much, you just don’t need the image constructor. if you see what each function returns, you’ll see that you can pass the dotnet bitma…

14 years ago
Forum
Reply
RE: dotNet to simulate Paint tool for Bitmap

Hi john, That looks the ticket – the only thing you might want to look at s that you’re declaring the image twice. There’s no need to retrieve the cl…

14 years ago
Forum
Reply
RE: dotNet to simulate Paint tool for Bitmap

hi john, to avoid saving to a temporary bitmap, try saving the max bitmap to the clipboard using setclipboardbitmap <bitmap> and then using (do…

14 years ago
Forum
Reply
RE: 3 dotnet classes

max103: That would be much more simple and probably faster if anyone finds a way of getting midi inputs directly from mxs. There is a C# midi libr…

14 years ago
Forum
Reply
RE: One for the maths brains.

whoo! 6K posts Mr Neale! :bowdown:

14 years ago
Forum
Reply
RE: C# Issue with 64 bit Max 2010

Thanks to James Haywoods blog, I have a v4 assembly loaded in max 2010 x64 –

14 years ago
Forum
Reply
RE: Closing/Re-Saving a Bitmap?

Matthew, another option is to open the tga as a max bitmap, and place it in the clipboard via the MXS setcliboardbitmap method. You can then use the …

14 years ago
Forum
Reply
RE: Assign an image sequence to and object sequence?

Here’s something I use for that sort of thing – it takes an array of images and creates a plane based on a few parameters- relative size, and which v…

14 years ago
Forum
Page 24 / 77