Are you using the 3dsmax frame buffer or something like Vray VFB or Corona VFB?
Klvnk: just adding gw->startMarkers(); and gw->endMarkers(); improved things x8 thanks for the heads up Io though the documentation is …
Regardless of object/helper, are you using the marker buffer?
wow, another wtf courtesy of 3dsmax. Seems the sign for all three values is taken from the first value. [1,-5,-1] => [1,5,1] [-1, 5, 1] => [-…
Take a look at the following interfaces: IMtlRender_Compatibility_Renderer IMtlRender_Compatibility_MtlBase
The * symbol has no special meaning in maxscript as a language. Some commands interpret it in some ways that are defined within that command. Regardi…
I get the same times for both methods.
Does the XML tree maintain object hierarchy? Or is it a flat list of objects?
If the actual mesh your object generates must be dependent on the node then this should not be implemented as an object. Let’s say you create your ob…
Inside which methods of your object do you need the object TM? Generally the base object should not be dependent on the transform of the node it is ap…
Display may not be called if the object is displayed using Nitrous. I don’t understand this solution, or for that matter, even the question. What do …
2014 also ‘broken’.
Looks like a specific issue with EditText. It seems that calling the .Text property returns a reference to the string instead of a copy of it.
As it stands I have no idea what you’re talking about. If you can create a small snippet which reproduces this behavior I can attempt to analyze it.
Why not just post code?