BitmapTex has a method GetUVGen() From that object you can check GetCoordMapping to determine the mapping type. Details in the documentation.
Either of these is fine: fn Point3Equal a b epsilon:0.0001 = ( abs(a.x – b.x) < epsilon and abs(a.y – b.y) < epsilon and abs(a.z – b.z) <…
What do you mean by match?
GC will not free it because it’s not managed memory. You need to call the corresponding free function after use. There’s not much point in using this…
The first will leak memory if you don’t manually free it. The second will not.
Depends on your settings, PlayAnimation may play in realtime, rendering less frames, no?
I know some users that run with chainsaws.
Place the entire path into a variable and print it before calling the method. That will show you what’s wrong with it.
Set windows font scaling to 150% or 200%
Do you call RenderBegin on all objects?
Well you didn’t really expect them to rewrite the UI system, did you? Who would rewrite all the thousands of tools, plugins and scripts that rely on W…
I guess it was just neglected to be implemented as a setter for .NET array by the Maxscript devs when .NET support was added to Maxscript. I can’t ima…
Use the explicit SetValue method instead of the indexing operator.
@denis Optimization of course.
Ignore, misread question.