If it works like a dream and you know it is a dream, then it must be a lucid dream;) Light
Antti, Try this: ( local sel = selection[1] local vertFaces = polyOp.getFacesUsingVert sel (polyOp.getVertSelection sel as array)[1] local tNorma…
Jiri, Define another rollout before that rollout and use createDialog for it. Something like: rollout new rollout newX … on buttonX pressed do creat…
Oh man, take it easy, I was just referring to Joshua. Light
J_man, maybe yes maybe no. It is hard to judge from his explanations. But yeah maybe he tried to mean something like the polycounter. Rdg, you can ch…
No problem Su37, just trying to understand what you mean exactly. How about this: rollout new “Mat ID” ( spinner timing “” range:[100,…
Su37, I don’t think I understand you completely. If you are wondering if there are more ways to implement it, then yeah…unlimited. Communication fr…
Ok man, try this: rollout new “Mat ID” ( spinner timing “” range:[100,10000,100] pos:[4,6] fieldWidth:60 checkButton active “” …
Oh man, now noticed the forum messed up the ” signs in the code. Should work now. Light
Su37, Maybe this does what you need: rollout new “Index” ( spinner timing “” range:[100,10000,500] pos:[4,6] fieldWidth:60 ch…
Juan, You use Bridge Edges of Orionflame to do that which works in max 5, 6 & 7. Light
macroScript box category:“Objects Primitives” buttonText:“Box” tooltip:“Box” icon:#(“Standard”, 1) Where Standard is the name of the icon [bitmap] fi…
Luke, Scripts must be macroScripts if you want to use them in menus, quads, etc. Either wrap your code with something like this: macroScript symDis…
Lars, Actually I meant the actually implementation of Catmull-Clark algorithm. But the method you thought of can be done using Chamfer X [flamefx.co…
Oskars, I have done that before, it is powerful but not faster. What do you want from the standard method to be different? Light