Light
@light
New Member
Joined: Feb 14, 2024
Topics: 6 / Replies: 370
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RE: Get vertex normal from Editable Poly

If it works like a dream and you know it is a dream, then it must be a lucid dream;) Light

19 years ago
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RE: Get vertex normal from Editable Poly

Antti, Try this: ( local sel = selection[1] local vertFaces = polyOp.getFacesUsingVert sel (polyOp.getVertSelection sel as array)[1] local tNorma…

19 years ago
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RE: How does it open another script by help button?

Jiri, Define another rollout before that rollout and use createDialog for it. Something like: rollout new rollout newX … on buttonX pressed do creat…

20 years ago
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RE: How to display selected poly's id in the Lower left corner

Oh man, take it easy, I was just referring to Joshua. Light

20 years ago
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RE: How to display selected poly's id in the Lower left corner

J_man, maybe yes maybe no. It is hard to judge from his explanations. But yeah maybe he tried to mean something like the polycounter. Rdg, you can ch…

20 years ago
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RE: How to display selected poly's id in the Lower left corner

No problem Su37, just trying to understand what you mean exactly. How about this: rollout new “Mat ID” ( spinner timing “” range:[100,…

20 years ago
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RE: How to display selected poly's id in the Lower left corner

Su37, I don’t think I understand you completely. If you are wondering if there are more ways to implement it, then yeah…unlimited. Communication fr…

20 years ago
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RE: How to display selected poly's id in the Lower left corner

Ok man, try this: rollout new “Mat ID” ( spinner timing “” range:[100,10000,100] pos:[4,6] fieldWidth:60 checkButton active “” …

20 years ago
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RE: How to display selected poly's id in the Lower left corner

Oh man, now noticed the forum messed up the ” signs in the code. Should work now. Light

20 years ago
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RE: How to display selected poly's id in the Lower left corner

Su37, Maybe this does what you need: rollout new “Index” ( spinner timing “” range:[100,10000,500] pos:[4,6] fieldWidth:60 ch…

20 years ago
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RE: CGTALK MAXSCRIPT CHALLENGE – Topics and Suggestions

Juan, You use Bridge Edges of Orionflame to do that which works in max 5, 6 & 7. Light

20 years ago
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RE: Add to toolbar

macroScript box category:“Objects Primitives” buttonText:“Box” tooltip:“Box” icon:#(“Standard”, 1) Where Standard is the name of the icon [bitmap] fi…

20 years ago
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RE: Add to toolbar

Luke, Scripts must be macroScripts if you want to use them in menus, quads, etc. Either wrap your code with something like this: macroScript symDis…

20 years ago
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RE: Create Own meshsmooth modifer – faaster

Lars, Actually I meant the actually implementation of Catmull-Clark algorithm. But the method you thought of can be done using Chamfer X [flamefx.co…

20 years ago
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RE: Create Own meshsmooth modifer – faaster

Oskars, I have done that before, it is powerful but not faster. What do you want from the standard method to be different? Light

20 years ago
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