Light
@light
New Member
Joined: Feb 14, 2024
Topics: 6 / Replies: 370
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RE: Changing Rollout Colour

All controls [there are 379 of them] are present in the dialog. And yes I have used the visible property of them. I have also written a few fns to aut…

19 years ago
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RE: Changing Rollout Colour

No sub rollouts. The visible parts are bitmaps while the invisible parts are actually buttons. But it looks like a real rollout floater, doesn’t it? …

19 years ago
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RE: Changing Rollout Colour

You will need to use bitmaps which change their colors based on the current mouse position. You also need to take relative mouse position [to the dial…

19 years ago
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RE: Changing Rollout Colour

Keith, If you are talking about LOF Panel, then good guess! It is not a rollout floater. What do you want to change the color of? If you want to chan…

19 years ago
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RE: random select script?

PsychoSilence, Alternatively you can check out Pola X. Light

19 years ago
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RE: creating a script like this

Alternatively you can wrap your code with this: macroScript macroName category:”categoryName” tooltip:”tooltipText” buttonText:”buttonName” icon:#(“i…

19 years ago
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RE: creating a script like this

Fábio, You can record your actions while you do these. It works for specific situations like this. Light

19 years ago
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RE: Get vertex normal from Editable Poly

Glad you have admitted and given up the “teaching” story. Light

19 years ago
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RE: Get vertex normal from Editable Poly

Well Rivendale, judging from your messages it is obvious you don’t intend to teach me something in the first place as can be seen with your previous m…

19 years ago
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RE: Get vertex normal from Editable Poly

I moved to Canada, but the question here is: what it is to you? Light

19 years ago
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RE: Get vertex normal from Editable Poly

Here is the result of testing with a box: ( local sel = selection[1] local vertFaces = polyOp.getFacesUsingVert sel (polyOp.getVertSelection sel as…

19 years ago
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RE: Get vertex normal from Editable Poly

I have tested it on a plane object and got those results. I think it is valid for the test. Light

19 years ago
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RE: Get vertex normal from Editable Poly

( local sel = selection[1] local vertFaces = polyOp.getFacesUsingVert sel (polyOp.getVertSelection sel as array)[1] local tNormal = [0,0,0]; for i …

19 years ago
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RE: Get vertex normal from Editable Poly

I always used the returned vector without normalizing and never encountered a problem regarding accuracy. It is OK if you want to give more info, but…

19 years ago
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RE: Get vertex normal from Editable Poly

Rivendale, I think there is no point in telling that the returned normal is in local coordinates since it solves his problem obviously. FYI polyOp.g…

19 years ago
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