If you want your fns to be loaded before UI is initialized, put your files into stdplugs\stdscripts. Light
Not that I know of. Light
The order of vertices always sorted from the smallest to the biggest, because max returns them as bitArrays. So depending on the way you want to sort…
Hi, You can write something like this: local arr = for i in (polyOp.getVertSelection selection[1]) collect (polyOp.getVert selection[1] i) Light
Hi, Try using Mass!ve [Light > Production Tools]. Light
Hi, You can seperate the elements using polyOp.getElementsUsingFace fn and then loop through them. Light
Hey Joshua, Very nice stuff you have in your portfolio. Now tell me where did you get those photos? Light
I think callbacks for mouse clicks and key presses would be very useful, like: when the user double clicks, right clicks, presses C, etc. A callback t…
Hey Chris (what’s up?), Can I ask for a callback which returns true when say the user is double clicked in the viewport? If so, I will have to make a…
Hi Sergey, You can check out the source code of Pola X if you want to see how to implement various kind of SO selections. Triangulation is pretty st…
Yes PrettyPixel. Light
Hi, You need to recreate the mesh to do that. Light
Hey Martin, Nice concept. Light
Hey PrettyPixel, You can also use the string method to compare arrays of any kind: fn theSame a b = (a as string) == (b as string) Light
Hi, I would recommend using the maxscript online reference. It is a good resource and is free. Light