I’d be glad to help, but I’m not sure I understand exactly what you need. What do you mean by “linking” an object to a vertex? If you could provide …
This might help: fn RotatePivot obj x y z absolute:true = ( — store the object’s position for later p = obj.pos if absolute do ( — store th…
It certainly becomes a whole new story when you start dealing with geometry that is more complex than the box-like structure you currently seem to be …
Congratulations on your present level of success! When you’re ready to post some code, I’ll be happy to help out in any way that I can:thumbsup: RH
Did you notice the MAXSCRIPT RESOURCES sticky topic in this forum? It’s got some links to tutorials, and lots of places to go to check out existing s…
The reason mine still doubled edges was because of a flaw in logic – #(1, 2) == #(1, 2) is false in maxscript. Also, #(1, 2) == #(2, 1) would certain…
I played with your idea a bit to see if I could get around the double-edge obstacle, and here’s what I came up with: — IsoSplines v -0.2 — Streaml…
As Flipped_Normal points out, you are trying to set properties on a number, which has no properties. objPos = obj.pos.controller.x_position should in…
I don’t do any work with Bipeds, but try this instead: for obj in selection do ( obj.transform.controller.Biped_SubAnim.controller.BipRotationList.co…
Each new callback you add is executed on top of any existing registered callbacks. You need to unregister any callbacks you no longer wish to be call…
I don’t understand your first problem – what array are you trying to call? I don’t see any arrays defined in the code sample you posted. As to the l…
The structure is quite simple, actually. The following function demonstrates how to use recursion to traverse the tree structure in order to build yo…
You’re trying to create polygons in an empty polymesh that has no verts yet. You’ll need to create the verts before making any polygons. Call meshOp…
Interesting that you never mentioned that in either post:hmm: I’m not sure what your desired result would be. If you only mean to copy the local rot…