thats embarassing lol…thanks!
Someone told me that the AC3D exporter has realtime animation preview…that would be awesome! How would I begin to do something like that?
Wow, yeah that gave me lots of success! I’m doing: tmesh = snapshot allobj[i] and at the end I just delete tmesh
ahhh ok…so snapshot versus snapshotasmesh will give me somethign I can work with, but I’ll have to delete it when I’m done with it? I currently don’t…
Thats exactly what I was looking for! Thank you sooo much! Repped
Thanks Bobo! So can I still use that to define an arbitrary matrix with a pivot of 0,0,0 that my objects can rotate and scale around? And do I have t…
Apparently not, because matrix3 is not the same as the point3 system I’ve been using.
when I do tmesh = snapshotAsMesh objName it doesn’t create a physical copy in my scene…just in memory, and I don’t have to perform any deletes… Its t…
Worked like a champ…that makes this exporter SOOO much more intuitive. Thanks again.
I actually got pretty close there…at one point I had tried the association as a #MAXObject, but to no avail…#NODE was the missing link…I’ll give that …