perhaps the “in” is a type of variable which has a set numerical limit (probably defined by how many verticies, considering the max particles i could …
hmm, unfortunetly it does NOT like spawning new particles fromt eh geometry ah well, thats something that ill just have to mess around with to see if…
count part solved… in this code of the script operator on Proceed pCont do ( count = pCont.NumParticles() if count != 0 then ( for i = 1 to count do…
well, the way to solve the whole thing about all the particles not reseting, just run it through once (i had with with autokeyframe on, may not be nec…
alright, figured out why it all collapsing, it has to do with your TM_reset, it starts out undefined andt hus its resetting everything. however, i DO …
hmm, alrighty… messed with things, got a couple of errors. first of all, what i did was set your array to fragments instead of boxes so taht it would…
hmm, well, it did link if i put the operatore in the source, but… still to no avail.
tried giving texture, making object channel 1, no effect. in one of the posts you said have the global be the script operator than 2nd event be the b…
erm, hmm, still need more help. just restarted working on this (moved) and right now i have a 5X5X5 array of boxes with the moving deflector to try an…
alright, ill try it tonight, really need to start learning maxscript, maybe after i finish this anim… hmm… “scrub the timeline” as in… just move the …
of coursse, even if i modified the script correctly… the materials are still reset when things start to move (ie: when the deflector hits them they mo…
oh wait, can i assign unique ids to the objects and materials and have the particle inherit the ID from the object and thus get that material?
um, i installed it, found the DQ file in my macro-scripts… but i can’t run it. when i do “run script” nothing happenns, and i can’t seem to find thta …