I should have replace all code. It sounded natural for me to put my separate line beetween parenthesis. At least you will remenber it forever because …
here’s your error, remove red part or replace it by rotate $rim (angleaxis 180 [0,0,1]); DestroyDialog modalRollout chechinkg that $rim exist before…
Originally Posted by martinez Again I’ll compare to UV Mapping. When I UV map I’m only creating UVs for the vertices, yet all components are available…
I don’t skin every day but the basic component selection with convert beetween poly/edge/vertices are pretty much all you need. Maybe mirror selection…
Ok thanks for the answer. It’s perfectly clear now why skinops is so slow. I’ll stick to maxscript and disabling redraw since the C++/sdk is still a l…
In case of the skinops interface. You use sdk functions to avoid the problem if i understand well. Is it as fast to forbid ui refreshing? With hwnd st…
I tried this and it immediatly update I’m using an old max 9 $Sphere02.transform.controller = copy $Sphere01.transform.controller
You have to get transformation in parent space. locaMatrix = obj.transform * inverse (obj.parent.transform) Assuming that when you reload transform …
I add the missing part for reading the values back. I don’t know if that’s what you”re looking for. rollout PS “Save/Load freezed Position” width:2…
Since you seem to use straight line, try this. delete $spline_* spline = $Line01 for s = 1 to (numSplines spline) do ( splineKnotCount = numKn…
Nice news, I will not have to learn C++ Thanks to share!
I didn’t read well yout post, sorry! Looks like you answered your own question… you have to delete the instanced CA and create a new one. you get cust…
Here is what you looking for! delete $Box* Def = attributes “test” ( ) boxes = for i in 1 to 2 collect (Box width:10 height:10 length:10 pos:[i*15,…
Little question for DenisT in his nested struct example. I don’t understand this line local _sk = if _sk != undefined do _sk After rollout definit…
not really, I will just need to make it look like my other controls. I will start from Trackbar and override onPaint method. It don’t have time to do …