Haha! Yeah it sounds like a laugh! I’ll try it out, thanks!
From what I can read about scripted modifiers, you are right. They can only be used to extend existing modifiers. I guess I might have to do with a su…
Hi Johan, Thanks for the reply. That sounds interesting. I read the docs about the channel info utility, and then I tried to figure out how to do wha…
If it’s only one mesh with a fairly small number of points like this one. I don’t think I would recommend constructing the mesh with a script, since t…
I know I’m kind of talking to myself here… But I’ve faced a new problem: I’ve created my geometry plugin using simpleObject, and it’s working great. …
Ohh – used trimesh meshop.attach instead that did it…
I can really recommend these two dvd’s from Boboland: Start with “Maxscript for the masses” Also the maxscript helpfile has a really good introduc…
No problem! In addition, it’s easy to assign random materials to get more difference in the characters. Just tjeck out the maxscript helpfile, and se…
Sure thing I’ll go through it. This is the code you need to generate unique combinations. Just copy the code to a blank script, select the node that…
it’s pretty easy: for i = 1 to 100 do if $.morpher[i].controller != undefined then $.morpher[i].controller.value = random 0.0 100.0
Hi Pen Because BennyRabbit is trying to create a nonflipping interpolation between two nodes rotation. He needs the 180 deg. flip instead of 120/240 …
Exactly – slerp works fine. It’s the input that causes the problem. Unfortunately TCB controllers are no good for character anim, at least in my opini…