krestenandersen
@krestenandersen
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Joined: Feb 15, 2024
Topics: 3 / Replies: 14
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RE: return mesh output from a given modifier

Haha! Yeah it sounds like a laugh! I’ll try it out, thanks!

14 years ago
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RE: return mesh output from a given modifier

From what I can read about scripted modifiers, you are right. They can only be used to extend existing modifiers. I guess I might have to do with a su…

14 years ago
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RE: return mesh output from a given modifier

Hi Johan, Thanks for the reply. That sounds interesting. I read the docs about the channel info utility, and then I tried to figure out how to do wha…

14 years ago
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Replies: 6
Views: 17
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RE: mesh from points

If it’s only one mesh with a fairly small number of points like this one. I don’t think I would recommend constructing the mesh with a script, since t…

15 years ago
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Replies: 0
Views: 11
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RE: Scripted plugin minus boolean

I know I’m kind of talking to myself here… But I’ve faced a new problem: I’ve created my geometry plugin using simpleObject, and it’s working great. …

15 years ago
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RE: Scripted plugin minus boolean

Ohh – used trimesh meshop.attach instead that did it…

15 years ago
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Replies: 2
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RE: Maxscript creating random morpher setting's?

I can really recommend these two dvd’s from Boboland: Start with “Maxscript for the masses” Also the maxscript helpfile has a really good introduc…

15 years ago
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RE: Maxscript creating random morpher setting's?

No problem! In addition, it’s easy to assign random materials to get more difference in the characters. Just tjeck out the maxscript helpfile, and se…

15 years ago
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RE: Maxscript creating random morpher setting's?

Sure thing I’ll go through it. This is the code you need to generate unique combinations. Just copy the code to a blank script, select the node that…

15 years ago
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RE: Maxscript creating random morpher setting's?

it’s pretty easy: for i = 1 to 100 do if $.morpher[i].controller != undefined then $.morpher[i].controller.value = random 0.0 100.0

15 years ago
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RE: Slerp function

Hi Pen Because BennyRabbit is trying to create a nonflipping interpolation between two nodes rotation. He needs the 180 deg. flip instead of 120/240 …

15 years ago
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RE: Slerp function

Exactly – slerp works fine. It’s the input that causes the problem. Unfortunately TCB controllers are no good for character anim, at least in my opini…

15 years ago
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