I appreciate your patience:) So I guess now it’s two beers already. By “empty mesh” I was trying to determine if there are some objects on scene which…
Branko, I already own you veryyy big beer. This one work fine for me. I work on this one so long that I may not think straight tonight:) So I have t…
function work strange. So I have 4 objects on scene one with 92 poly, 36, 6 and one with 18336. Limit is set on 1000, function should deselect object…
i wish i could say “work fine”. It work fine:) but … there is always but it inicate 0 faces when objects are grouped so I used function to open group…
null or false seams to work this same. I also tried this but if there are different then goemetry object code indicate 0 faces: select objects fac=0 …
thanks, work great, but I can’t figure out how to use it in selection, i tried like this but won’t work: numgeofacesmdxray=#() if isProperty selectio…
redraw. I thought redraw and omputation time are strictly related.
in help: “Returns the last frame rate value in frames per second calculated by the Show Statistics overlay for the current viewport. If the viewport’…
So is there any hope to get current fps from viewport? It getting more problematic then I assumed.
Thankyou very much, I’ll check it. In meantime I work around this problem like this: —— GET FRAMERATE —- get animation settings playActiveOnly …
Thanks feranti you save me again but I know that. It,s not the point. I don’t want user to press any button to stop animation. I want to do it via max…
I read help twice but it’s still black magic to me, thanks for advice anyway.
ok but how to do it from maxscript level?