kredka
@kredka
New Member
Joined: Feb 15, 2024
Topics: 67 / Replies: 111
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RE: how to count polygones in selection ?

I appreciate your patience:) So I guess now it’s two beers already. By “empty mesh” I was trying to determine if there are some objects on scene which…

11 years ago
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RE: how to count polygones in selection ?

Branko, I already own you veryyy big beer. This one work fine for me. I work on this one so long that I may not think straight tonight:) So I have t…

11 years ago
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RE: how to count polygones in selection ?

function work strange. So I have 4 objects on scene one with 92 poly, 36, 6 and one with 18336. Limit is set on 1000, function should deselect object…

11 years ago
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RE: how to count polygones in selection ?

i wish i could say “work fine”. It work fine:) but … there is always but it inicate 0 faces when objects are grouped so I used function to open group…

11 years ago
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RE: how to count polygones in selection ?

null or false seams to work this same. I also tried this but if there are different then goemetry object code indicate 0 faces: select objects fac=0 …

11 years ago
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RE: how to count polygones in selection ?

thanks, work great, but I can’t figure out how to use it in selection, i tried like this but won’t work: numgeofacesmdxray=#() if isProperty selectio…

11 years ago
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Replies: 36
Views: 74
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RE: how to stop animation

redraw. I thought redraw and omputation time are strictly related.

11 years ago
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RE: how to stop animation

in help: “Returns the last frame rate value in frames per second calculated by the Show Statistics overlay for the current viewport. If the viewport’…

11 years ago
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RE: how to stop animation

So is there any hope to get current fps from viewport? It getting more problematic then I assumed.

11 years ago
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RE: how to stop animation

Thankyou very much, I’ll check it. In meantime I work around this problem like this: —— GET FRAMERATE —- get animation settings playActiveOnly …

11 years ago
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RE: how to stop animation

Thanks feranti you save me again but I know that. It,s not the point. I don’t want user to press any button to stop animation. I want to do it via max…

11 years ago
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Replies: 11
Views: 38
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RE: check for virtual memory drive

I read help twice but it’s still black magic to me, thanks for advice anyway.

11 years ago
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RE: check for virtual memory drive

ok but how to do it from maxscript level?

11 years ago
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