This’ll set them on a selection of meshs… check out the help file under “Understanding Texture Coordinates” and related links from there to get an ov…
As far as getting the files open, you may want to hook any ol’ box to the network with the old server name… Max will resolve the unc path and fail alo…
You may need to do an “incremental” on our IR maps, Actually it’s best to divide the list, combine them and then combine the larger IR maps. We’ve a s…
I’ve python functions for that too… I just posted my BackBurner Class to the Python Thread in a “stand alone” version for easy use… It has function…
Johan; If you’ve an install of Python 2.5, I’ve posted a hack in the python thread which will allow you to set dependents… EDIT: Sorry didn’t see G…
A quick scan and it would take me a 1/2 hour to try to understand where you’re going… but for your stated issue, why not just array the components and…
Sorry, I wrote it without access to 3dsmax to test it… The first if shouldv’e been IsProperty instead of hasProperty… for SelObj in Selection do …
If you’ve many objects… I would use this… the one above makes a new material for each object, this one makes a material only when needed and instance…
If you know how to cut and paste… You’re ten steps ahead of the artist that doesn’t know how to open the listener window ! ! Just like learning an ins…
In your array definition… you have two ID:1’s I’m assuming the ID variable should be unique! SceneStruct ID:1 CategoryID:1 Name:”Laser One” path:”Y…
yeah, it’s where I’ve got mine… a dummy on the Xref .parent, which is the “binding” item in the Xref scene dialog.
Yup… they react different… ( caExe = “attributes controls ( parameters xrefParams ( param1 type:#float param2 type:#float ) ) ” ca…
Are you rendering over a farm or on a local box… it’s ugly, but you could toggle that and call a Render() then move to the next frame… It’s old school…
I had been starting with one spline and ‘maxOps.cloneNodes’ it as a base spline when creating stuff. I’ve changed that to creating a new splineshape…