Kramsurfer
@kramsurfer
New Member
Joined: Feb 14, 2024
Topics: 23 / Replies: 352
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RE: Setting vertex colours

This’ll set them on a selection of meshs… check out the help file under “Understanding Texture Coordinates” and related links from there to get an ov…

16 years ago
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RE: strip map paths

As far as getting the files open, you may want to hook any ol’ box to the network with the old server name… Max will resolve the unc path and fail alo…

16 years ago
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RE: maxscript, xml and backburner jobs

You may need to do an “incremental” on our IR maps, Actually it’s best to divide the list, combine them and then combine the larger IR maps. We’ve a s…

16 years ago
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RE: maxscript, xml and backburner jobs

I’ve python functions for that too… I just posted my BackBurner Class to the Python Thread in a “stand alone” version for easy use… It has function…

16 years ago
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RE: Submit to backburner with dependencies

Johan; If you’ve an install of Python 2.5, I’ve posted a hack in the python thread which will allow you to set dependents… EDIT: Sorry didn’t see G…

16 years ago
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RE: Please help me fix my "branching" script!

A quick scan and it would take me a 1/2 hour to try to understand where you’re going… but for your stated issue, why not just array the components and…

16 years ago
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RE: request: Object-color to diffuse color-script

Sorry, I wrote it without access to 3dsmax to test it… The first if shouldv’e been IsProperty instead of hasProperty… for SelObj in Selection do …

16 years ago
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RE: request: Object-color to diffuse color-script

If you’ve many objects… I would use this… the one above makes a new material for each object, this one makes a material only when needed and instance…

16 years ago
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RE: asset browser

If you know how to cut and paste… You’re ten steps ahead of the artist that doesn’t know how to open the listener window ! ! Just like learning an ins…

16 years ago
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RE: asset browser

In your array definition… you have two ID:1’s I’m assuming the ID variable should be unique! SceneStruct ID:1 CategoryID:1 Name:”Laser One” path:”Y…

16 years ago
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RE: Custom Attributes on XRef Scenes

yeah, it’s where I’ve got mine… a dummy on the Xref .parent, which is the “binding” item in the Xref scene dialog.

16 years ago
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RE: Custom Attributes on XRef Scenes

Yup… they react different… ( caExe = “attributes controls ( parameters xrefParams ( param1 type:#float param2 type:#float ) ) ” ca…

16 years ago
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RE: PreRender Script on every Frame

Are you rendering over a farm or on a local box… it’s ugly, but you could toggle that and call a Render() then move to the next frame… It’s old school…

16 years ago
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RE: — Runtime error: Attempt to access deleted scene object

I had been starting with one spline and ‘maxOps.cloneNodes’ it as a base spline when creating stuff. I’ve changed that to creating a new splineshape…

16 years ago
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