Kramsurfer
@kramsurfer
New Member
Joined: Feb 14, 2024
Topics: 23 / Replies: 352
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RE: Drawing Steel Sections

I just kicked it around for a bit too… Here’s MY version… ha ha… The globals have been removed by declaring eveything local within an over all () se…

21 years ago
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RE: Drawing Steel Sections

I’m looking at it, get back to you monday. Keith Morrison Focus 360 Architectural Rendering | Architectural Visualizatio…

21 years ago
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RE: vertex-location-script (round on/off)

Thanks for that insite, I’ve just been avoiding the whole set key thing all together, but now I know how it “works”, i can think about using it again……

21 years ago
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RE: vertex-location-script (round on/off)

Do you need that on editable meshs or editable polys? Round in X,Y, and Z? Are you using the “set key” button in max 5? If so, Don’t. It sends ver…

21 years ago
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RE: Finding System Font Size.

Thanks for the input. These apparently only effect the editor and the listener text… good to know about! Keith Morrison… Nice site by the way…

21 years ago
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Replies: 2
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RE: Applying random matIDs to elements in an editable mesh

Here’s a script that Explodes by element… Should get you 1/2 way there… Keith Morrison

21 years ago
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RE: Learning maxscript?

The best starting point is right in front of you. The help button… Maxscript Reference… it’ll become you new best friend. I’ve a shortcut to it in t…

22 years ago
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RE: Show stringvariable in massage box

try this: ( rollout Test2 “test” ( label LB1 “Save to” label FolderName “Folder name” button SelFolder “Select Folder” width:220 on SelFolder press…

22 years ago
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RE: Changing objects script, help nedded

WEll Good luck… The big thing to remember about xref object is that the pivot of the object is going to be the [0,0,0] of the file your are xref’ing….

22 years ago
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RE: Changing objects script, help nedded

www.ScriptSpot.com Has 90%, or so, of all the scripts out there… Discreets Web board. very usefull as well… Don’t forget to use the search featu…

22 years ago
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RE: Changing objects script, help nedded

Sure. xref object… try it out… When it’s an x-ref object it just like being a max node, you can hide it, animate it, add modifiers… ect… You can ani…

22 years ago
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RE: Changing objects script, help nedded

You can not change goemetry with the prerender callback, the scene nodes have already been evaluated. The x-ref object will automatically do exactly …

22 years ago
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RE: Changing objects script, help nedded

X-ref Object is your best bet. Set your cars up in individual files centered at [0,0,0]. You need to collapse your car to a single mesh. Collect th…

22 years ago
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