Kramsurfer
@kramsurfer
New Member
Joined: Feb 14, 2024
Topics: 23 / Replies: 352
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RE: Stepped Key Script

Under customize/preferences on the animation tab you can set the default in/out types for controllers. Which ever controller type your working with, …

20 years ago
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RE: how to put library material to scene material

You have to go to each scene object and test it to see if it gets a new material… a nested loop is the slowest, but easiest method to do this… provide…

21 years ago
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RE: want: ctrl+1 to select first selection set

How about this! MacroScript Select_Plants “Select Plants Set” ( if (SelectionSets[“Plants”] != undefined) then select SelectionSets[“Plants”] ) If y…

21 years ago
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RE: sorry, softselection and splines

from MaxScript Help There are no additional properties accessible for Audio controllers. which is all there is for the audio controller section… I’m…

21 years ago
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RE: 12-16 bits of storage

and it’s fast too… I just appdata’d 22,000 objects with 50 data sets in about 1.5 seconds… yes this is the answer!! thanks!! Keith

21 years ago
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RE: 12-16 bits of storage

I looked at Custom Attributes, but if you’ve 10000-15000 objects in your scene… ha ha… they seems to start killing a max file around the 2000 objects …

21 years ago
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RE: Quick question: object renaming

I think I get your qeustion… You asking how to rename the elements of a standard bi-ped regardless of the name of the bi-ped… correct… You need the e…

21 years ago
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RE: tree script and material problem

Cool looking plugin… sounds like your looking for “buildTVFaces” and associated items. You may have to assign the mapping to the faces or vertexs t…

21 years ago
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RE: getting rid of "e" in x,y,z coordinates.

I actually spaced my code out to make it easier to read in the message. I’m a fan of “;”’s and multi statment lines in ()’s for then and do loops. I…

21 years ago
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RE: getting rid of "e" in x,y,z coordinates.

yeah… true… That’s what I was thinking… ha ha Keith

21 years ago
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RE: getting rid of "e" in x,y,z coordinates.

Here’s a more string based approch… Only evaluated when max is going to put that “e-” in your giddy-up… not tested THAT much, but seems to work well …

21 years ago
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RE: help:mesh individual faces look at constrant?

www.ScriptSpot.com search “BillBoard” try Billboard-o-matic 1.0… simple scripted controller by swami. good luck Keith Morrison Fo…

21 years ago
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RE: help:mesh individual faces look at constrant?

Gotta go with Shady on this one… The script would have to first find paired faces, then find the normal for the pair, compare to the vector of the ca…

21 years ago
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RE: true polycount in edit poly?

Here’s a quick script to count faces on a single selected poly. Enjoy Keith Morrison Where do you work? A good game in the pipeline?

21 years ago
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