I would… 1 – X-ref Object the single object from your one file into the “big” file. When you make changes to the single object it will update in the…
www.ScriptSpot.com search “Game Level” Check out Game Level Builder 2.xx That has a .map exporter you may be able to pull apart and check out. As …
Hey Bobo; I was just playing with this after seeing this post… I’m guessing one can not alter and save the bmp back to the layer in the PSD file? I’…
you stated : “except i want it to generate hundreds of them that all go in the same direction, but still have a random quality” Which is why you wan…
Your code does work… as you’ve written it… I’ve added a bit to it… ( knot_positions = #([0,0,0],[10,10,0],[20,10,0],[30,20,0]) BasePoint = [ 0,0,0 …
Test Scene: New Session with four boxes. ( NameArray=#(“box01”,“box02”,“box03”,“box04”) SelArray=#() for ObjName in NameArray do ( append SelArray (…
( local HoldInc=#() local x HoldInc = Mylight.includeList – Make temp Array to hold Includes, I don think Deleteitem works on .includelist for x=Hol…
you need to delete them individualy…and backwards as deleting item #2 moves item #3 into the #2 spot… DelListItems = ( mylistbox.selection as array) …
No MAxScript Required: The Easy way to do this is wiring… Just wire the same axis rotation of the one gear to the axis rotation of the other… when w…
Could someone please try this on their farm to see if they have the same issue? Thanks in advance Keith Morrison Focus 360 …
max show last img shows the last image in the frame buffer… Keith Morrison Focus 360 Architectural Rendering | Architec…
your changing the production render filter… you want renderers.current.antialiasfilter=catmull_rom() This changes the render settings that are used …
A better solution might be to build a rig with eight cameras, then just render an animation pass from each camera via the max render dialog. As far a…