If you’re just setting a short term string var on the object, consider AppData… Especially if you expect to execute on large scenes as it’s way faster…
True that… MSX encryption is designed to protect your code from the average 3Ds Max Artist, not other coders… Heck for most artists, just take the c…
no Pun intended for the “Bare-Bones Distance” search I’m sure! If you have them arrayed, you may want to implement a half step search algorithm, wh…
Are you using MaxScripts Native ‘Distance’ command? Just curious…
Merge Half. Work. Merge second half. Work. If the object has been a victim of mirroring or other inversions, it should show it by it’s determinant…
Also check you’re instancing. Multiple copies of a non-instanced object with geometry producing modifier like “Bevel” can skyrocket your scene’s memo…
Or better yet, have an image that you can associate with a max, or any other file, and drag and drop the image but have the associated file passed as…
Wow… Just reviewed this control… Amazing… Can’t wait to be on 2010… maybe in 2012…
What about keeping it at Priority 0 and hosted to one machine. And ensure whoever else understands the consequence of putting other jobs in at zero… …
Yeah, what we’re doing is computationally longer but when spread across all the nodes, much faster in artist time and allows for more iteration. What…
If you’re save I-Maps. I would save per render with a callback like so… The function “f360lib.digittostring <number> 4” returns a four digit fr…
Thanks Bobo… That’s perfectly clear now…
I’m a big fan of the fileIn “” technique, where the MacroScript definitions have only a filein to a .ms file that I can then locate in an organized fo…
ahh. thanks… nice addition biddle… BTW Demigod looks amazing… nice work