Okay, I’ve called an <rollout.Element>.Update() on every .net UI element after the CreateDialog call
oh… MyComputer.MyOperatingSystem.WillyWonka.Chocolate.MicroSoft.Application.Subsystem.System.Drawing.FontStyle. I shouldv’e known… Thanks
You can find the realitive transform on the children of the root node of the Xref… I Xref’d two scenes with four objects. One I moved and rotated, th…
My guess would be they’re using a DotNet “Forms.Listview” which supports per line coloring… the standard MultiListBox does not. Great example in the …
Hey Gravey; Thanks, that’s a sweet little script you got there… I think a shift click would be better than a right click to edit… Artists can accident…
You could put the #preRender Callback into the scene file prior to submital using the persistent function… Callbacks.AddScript #preRender (“< your…
It’s all in the MaxScript Help file… I like to keep my help file on the index tab, and just type in what ever it is you’re looking for…I also have a s…
ShowProperties < MAx Node > – will display them in the listener or getpropnames < Max Node > – will return an array of property names for …
Speaking of rollout Scoping. I’ve been passing values into rollouts by using an “init” function in the rollout, instead of the “on open” which is wi…
If your point falls below the mesh you’ll get “undefined” as the return on the ray intersect, so you need to have the point of your ray well above the…
I looked into this here at work for myself and found we did have the same issue. Apparently no one on the floor thought uncompressed 128bit files whe…
Are you setting Render Elements in the RE dialog or the openEXR extra Channels? Via the standard Render Elements Dialog, we’ve used them extensively …
In that case I would put a unique tag on the point object, via SetPropBuffer or SetAppData, and then have a persistant general callback on the delete …