Hei TzMtN, yeah, I saw your approach when I was checking the forum if there was kind of voxel-technique in Max. Actually my Script heads in your di…
Ooops and hei, at first let me say that I’m sorry cause I haven’t replied to lots of questions about the script cause I had absolutely no idea how to…
A long, long time ago… I’m sorry for keeping silence for so long but… I’ve been busy. Nevertheless I knew I had to release the script one day so I’d …
Allright, reached that point. If there is someone who likes to fill out the laborious position of a tester, please send me a PM, and I try to get back…
Thanks a lot, guys. Nildoe: I know you’d like to start immediately. Please, give me some time to tidy up the code and fix some minor issues. But I gu…
Morning guys, sorry for not posting any information since two weeks. I was a little occupied with some other stuff. Since the last version I made the…
Hey guys, allright, I see your point. I’m planning another video skinning a hand. And yeah, including some extreme poses of that girl, sounds like a …
Hei guys, good news, the development is making some progress. The user is now able to use the script with bones and biped no matter how they are name…
PEN: You’re definitely right. Anyways, I guess I have to make some decisions against that feature to use any object as bone. If you could use everythi…
Hi nildoe, I’m not sure. Can you explain what are CAT-Bones? I think I’ll add a condition to find Bones via “BoneGeometry”. Not sure neither, if tha…
Hei, I’ve had an interesting idea while sleeping, so I had to give it a try this morning: Obviously euclidian distances produce insufficient results….
Hei guys, thank you very much for your interest in the project. @ Pen and Johan: The vertices are weighted in two steps: Determine which points b…
Salve Enrico, thanks for your feedback. I’ve already thought of Viewport drawing methods, but wasn’t sure about that. I think I’ll give it a try, jus…