kogen
@kogen
New Member
Joined: Feb 14, 2024
Topics: 32 / Replies: 104
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RE: Auto-Skin-Weight Approach

Heya, when I was writing the matrix comment two hours later I had forgotten what I actually wanted to do… maybe that thought will come back later… It…

14 years ago
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RE: Auto-Skin-Weight Approach

Hehe you really want this implementation, do you Actually I think we should implement it by using matrices of bones and maybe this changes the whole…

14 years ago
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RE: Auto-Skin-Weight Approach

Allright. So here we go with version 0.030. If you are interested in the script, you can download it from my page in the stuff section (have to scrol…

14 years ago
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RE: Auto-Skin-Weight Approach

Heya, of course it will be free. Though it’s not implemented yet, I strive for a CAT support. With the new “region-selection” instead of “loop-sele…

14 years ago
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RE: Auto-Skin-Weight Approach

Allright. Finally I managed it. I’m about to release that little script shortly. If you’re interested, please feel free to check out that video. Aut…

14 years ago
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RE: Auto-Skin-Weight Approach

Hey Mister Gark, I’ve already thought about a bsp-tree but was a bit “scared” to implement it cause one of the conditions says “Cut through those poly…

14 years ago
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RE: Auto-Skin-Weight Approach

You’re right if we would be talking about “long” in the sense of “having an end” then this would work. But the problem with that approach was, that it…

14 years ago
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RE: Multidimensional Arrays

Thanks guys. That was exactly what I was looking for. Everything works fine now.:applause:

14 years ago
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Replies: 3
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RE: Max-file-blow-up / Starting Max instances by Maxscript?

Good point lostfilez I’ve forgotton to say something about the data in the file. Actually there is the character geometry + its morphtargets. The bone…

14 years ago
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RE: Max-file-blow-up / Starting Max instances by Maxscript?

Unfortunetaly not now. The code lies save in the company Hmmm very strange, maybe it’s a Max 8 bug? The problem is not the opening or saving itself …

14 years ago
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Replies: 0
Views: 36
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RE: Auto-Skin-Weight Approach

Allright I found the error, corrected it and came to the point where the voxelation isn’t the real problem. Actually voxeling the mesh was quite cool…

16 years ago
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RE: Auto-Skin-Weight Approach

Of course, but since Max crashed I can only rewrite the pseudo-code from my imagination: I’ve cloned the model, flipped all faces of the clone and a…

16 years ago
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