Heya, when I was writing the matrix comment two hours later I had forgotten what I actually wanted to do… maybe that thought will come back later… It…
Hehe you really want this implementation, do you Actually I think we should implement it by using matrices of bones and maybe this changes the whole…
Allright. So here we go with version 0.030. If you are interested in the script, you can download it from my page in the stuff section (have to scrol…
Heya, of course it will be free. Though it’s not implemented yet, I strive for a CAT support. With the new “region-selection” instead of “loop-sele…
Allright. Finally I managed it. I’m about to release that little script shortly. If you’re interested, please feel free to check out that video. Aut…
Hey Mister Gark, I’ve already thought about a bsp-tree but was a bit “scared” to implement it cause one of the conditions says “Cut through those poly…
You’re right if we would be talking about “long” in the sense of “having an end” then this would work. But the problem with that approach was, that it…
Thanks guys. That was exactly what I was looking for. Everything works fine now.:applause:
Good point lostfilez I’ve forgotton to say something about the data in the file. Actually there is the character geometry + its morphtargets. The bone…
Unfortunetaly not now. The code lies save in the company Hmmm very strange, maybe it’s a Max 8 bug? The problem is not the opening or saving itself …
Allright I found the error, corrected it and came to the point where the voxelation isn’t the real problem. Actually voxeling the mesh was quite cool…
Of course, but since Max crashed I can only rewrite the pseudo-code from my imagination: I’ve cloned the model, flipped all faces of the clone and a…