jonadb: Good question (seems like you’re always posing good questions ) to be hones I wanted to get on this when I would have finished the speed issu…
Why not. I want to know which surface area of an object covers which part of a final image. Best example would be the always posed question: Object X …
Hi back, thank you so much for your thoughts. I’ve measured the time and I guess denisT you’d consider it “fast” since a 11k Mesh took 0.3 seconds t…
Yen it is. Andi you’Re right. I allready do that. But since this was not important for the speed problem i left it at this point. The core Problem is …
I solved it! The rest is just calling the function at the specific time. Basically I’m not thaaat pleased because to me using a UIAccessor is a bit h…
Yes Matt this would possibly be a solution but the problem is that the callback handler does not seem to work with that part of the UI and even if it …
Yes, this was one of my first assumptions but it did not work out. As I said what confuses me the most is that the manual way of the conversion works …
Hey Huijun, thanks for your idea, well yes, I’ve tried that and it did not work out. I’ve experienced another weird thing: When I create a planted ke…
Hey Matt, unfortunately it’s not that easy, I’ve already tried to modify the tension curve and also check the tangents in the Curve Editor. The probl…
Yeah you’re right I’ve got to be precise. When I say freaky I mean the fact that when you have two planted keys the leg rests still between these two …
Ohhh seems like the thread got messed up too. Thank you Claudio Alvaro, I followed your suggestion and it really worked. That is amazing. I really w…
Not sure if I fixed it but one has to get and set all values in World space as the MXS-manual says. Both biped.getTransform and biped.setTransform us…