kogen
@kogen
New Member
Joined: Feb 14, 2024
Topics: 32 / Replies: 104
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RE: Calculating Surface Area

jonadb: Good question (seems like you’re always posing good questions ) to be hones I wanted to get on this when I would have finished the speed issu…

13 years ago
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RE: Calculating Surface Area

Why not. I want to know which surface area of an object covers which part of a final image. Best example would be the always posed question: Object X …

13 years ago
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RE: Calculating Surface Area

Hi back, thank you so much for your thoughts. I’ve measured the time and I guess denisT you’d consider it “fast” since a 11k Mesh took 0.3 seconds t…

13 years ago
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RE: Calculating Surface Area

Yen it is. Andi you’Re right. I allready do that. But since this was not important for the speed problem i left it at this point. The core Problem is …

13 years ago
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Replies: 20
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RE: Planted Key -> Free Key

I solved it! The rest is just calling the function at the specific time. Basically I’m not thaaat pleased because to me using a UIAccessor is a bit h…

13 years ago
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RE: Planted Key -> Free Key

Yes Matt this would possibly be a solution but the problem is that the callback handler does not seem to work with that part of the UI and even if it …

13 years ago
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RE: Planted Key -> Free Key

Yes, this was one of my first assumptions but it did not work out. As I said what confuses me the most is that the manual way of the conversion works …

13 years ago
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RE: Planted Key -> Free Key

Hey Huijun, thanks for your idea, well yes, I’ve tried that and it did not work out. I’ve experienced another weird thing: When I create a planted ke…

13 years ago
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RE: Planted Key -> Free Key

Hey Matt, unfortunately it’s not that easy, I’ve already tried to modify the tension curve and also check the tangents in the Curve Editor. The probl…

13 years ago
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RE: Planted Key -> Free Key

Yeah you’re right I’ve got to be precise. When I say freaky I mean the fact that when you have two planted keys the leg rests still between these two …

13 years ago
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Replies: 12
Views: 98
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RE: Biped Rotation Mess

Ohhh seems like the thread got messed up too. Thank you Claudio Alvaro, I followed your suggestion and it really worked. That is amazing. I really w…

13 years ago
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RE: Biped Rotation Mess

Not sure if I fixed it but one has to get and set all values in World space as the MXS-manual says. Both biped.getTransform and biped.setTransform us…

13 years ago
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