Hi, you have to pass the “newNodes”-array by reference, it’s not used everyday in MXS but useful sometimes, here is an example: ( local copiedNodes…
That’s interesting, but I don’t understand it. Well, I knew there is this command buuuut: I thought doing garbage collection would free texture memory…
makeUniqueArray #(“aa”,”bb”,”bb”,”cc”,”bb”,”aa”,”bb”,”bb”,”cc”) You’re welcome.
Hi denis, yes, now I know but by the time I’ve implemented it, I did not. I guess it will take some time to change all setface-orders properly as you…
Have you tried version 0.061? Watching the code, I think you’re ussing a version before that. -k.
8 ms with method 4, 1154 ms with method 1. That’s amazing. Thanks a lot! I’d be interested how you came about this exciting trick, Denis?
@ denisT: What you’re saying sounds totally right. From this standpoint I’m not able to add anything because the time schedules seem to be pretty fixe…
Ahhh collapseDeadStructs saved the day. Using this method the colors have been updated correctly in the viewport. Great tip, thanks! Calling the CVert…
Yarp. Sorry forgot to add that: I have set the “Vertex channel display” in the object to “enabled” and changed the listbox to “Map Channel Color” ->…
Thanks a lot for all the fish. Showing the textures in the viewport is a bit more complicated and will take some time. Unfortunately I have to stop …
Mr. gazybara, thanks for appealing to my ambition. I’ve changed the script so you can also add files now. So the method you described yesterday ->…