what happens if you add updateShape $ to your script ?
is the node valid in the debugger ? … this works for me void SetNode(INode* node) { if (node) { TCHAR* n = node->GetName(); Object*…
What I was trying to lead you down is, there are no types for dealing with Spline Shapes in Maxscript other than the Node It’s self… So the type you …
again what would you expect to pass to the function in MaxScript ?
probably because there’s no Spline3D type in MXS. Work out what you would expect to pass to this function in maxscript and go from there.
set the reference coordinate drop down menu on the main toolbar to Parent ?
this should handle the CA’s ICustAttribContainer* cc = anim->GetCustAttribContainer(); if(cc) { int num_attribs = cc->GetNumCust…
and it’s ClassDesc is being exported from the LibClassDesc function ?
“best” In it is best suited to a modifier. It’s a pretty simple implementation use nspline.cpp (maxsdk\samples\modifiers) as the basis and using the …
Yes it’s possible, but probably not get the result you expect. That is it will (and can) only have a effect on the base object. If you want it to effe…
don’ t do it that way (using the command mode) have a look in the file maxsdk/samples/modifiers/editpatch/editspl.cpp there you will find the source c…
also other text editors are available
in_out_as_bezier.jpg701x627 46.8 KB this is the ease in out curve (for gradient ramp) as a 3 point bezier (couldn’t find a solution for 2 ) if a…
the ease in function is fn ease_in t = pow t 1.5 some strange math for the ease_out fn ease_out t = if t == 0 then 0 else (pow t 1.61)/t no exact…