i tried delete objects instead of the delete tempBip above and it seams to work fine. failing that have you tried using resetMaxFile #noPrompt …
how does it extend mxs and whats wrong with node.modifiers[1].enabled = false ?
thanks denis though probably not best to use it though :shrug: as “anims” seem to hang around even after a reset or the node they are attached to ha…
in a similar fashion, all animated leaf controllers
every little bit helps, though it’s not all about speed I like to keep functions in an mxs dlx easy to maintain and debug… keeps your mxs really real…
improves it by 2 mxs nodes:1000 mats:1000 time:39 memory:157260L still 20x slower
i get mxs nodes:1000 mats:1000 time:79 memory:157260L sdk nodes:1000 mats:1000 time:2 memory:108L seems pretty conclusive
return a unique array of all assigned materials uses the max stl allocator found previously on this thread though should be pretty easy to port to Ta…
eh ? there’s already a perfectly good collapse stack routines exposed to mxs :shrug:
I’m a big fan of mxs, but recently I’ve been porting a lot of my maxscript tools to c++… the initial overhead is quite high (creating a sdk project th…
you can save yourself an awful lot of questions/time by using visual studios very excellent find in files feature (the binoculars on a folder icon on …
from the samples, something you may be able to use void TreeViewUtil::Collapse(INode *node) { ICustAttribCollapseManager * iCM = ICustAttribCollap…
quick google suggest your picking up vc9 directories Open up Property Manager, if you selected the VC configuration then it should be on the left a…
virtual bool Interface9:: DoMaxBrowseForFolder
he wants it on the “front” create page making it a helper means its towards the back. but yes it probably should be a helper