Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: Where to put a Utility App ?

is that part of windows “program files” structure or more of a “c:\DenisTTools\Bin” thing ? (it’s not a critique as such just curious )

10 years ago
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Replies: 7
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RE: C++ Updating Mesh (Smoothing Groups)

I wasn’t suggesting “adding” a modifier to your code I was saying what you are trying to achieve would be better suited implemented as a modifier. See…

10 years ago
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RE: C++ Updating Mesh (Smoothing Groups)

try this then newObj->NotifyDependents(FOREVER,PART_TOPO|PART_GEOM, REFMSG_CHANGE); poly mesh update can be a real pain, though if you did it as …

10 years ago
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RE: C++ Updating Mesh (Smoothing Groups)

node->NotifyDependents(FOREVER,PART_TOPO|PART_GEOM, REFMSG_CHANGE);

10 years ago
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RE: Print some text with sdk

you can output to the listener using #include “maxscrpt/maxscrpt.h” or #include “maxscript/maxscript.h” depending on version then mprintf(…….

10 years ago
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RE: Print some text with sdk

prompt stack is below the time slider, and if ip wasn’t a valid interface pointer it would crash so no need for the GetCOREInterface() call

10 years ago
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RE: showToolbar method

one way is to handle it within the macro script, when applied to a toolbar button it will be checked when ever the window is open, or a tick if assign…

10 years ago
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RE: C++ MNMesh Missing Lib ??

You also need to include MNMath.lib in your linker input. I did say that but he didn’t bother reading it.

10 years ago
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RE: C++ MNMesh Missing Lib ??

it would crash anyway MNMesh* mm = NULL; …. mm->NewVert(v[0]); but other wise Note: You must #include “MNMATH.H” to use this class as i…

10 years ago
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RE: remaking geometry theory c++

neither the best approach is to do it as a modifier and if its a PolyObject you handle the mnmesh and if it’s a TriObject you handle the mesh… if(obj…

10 years ago
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RE: remaking geometry theory c++

the face center is for collecting faces for constraining a ray intersect for a conform plugin I set the range and collect a subset of faces to do a mo…

10 years ago
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RE: remaking geometry theory c++

pretty much, it’s all out in the public domain, for what it’s worth this is what I use, we can simplify as were only ever interested in point3, it als…

10 years ago
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RE: remaking geometry theory c++

memory approx is 28 bytes per vert, as for timing not really done any tests but the overhead is building the tree, as it’s usually a one time thing a…

10 years ago
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RE: remaking geometry theory c++

if you need to do a lot of spacial nearest vert stuff (esoecially if faces are not connected) then the first thing you would do is build a kdtree or …

10 years ago
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