is that part of windows “program files” structure or more of a “c:\DenisTTools\Bin” thing ? (it’s not a critique as such just curious )
I wasn’t suggesting “adding” a modifier to your code I was saying what you are trying to achieve would be better suited implemented as a modifier. See…
try this then newObj->NotifyDependents(FOREVER,PART_TOPO|PART_GEOM, REFMSG_CHANGE); poly mesh update can be a real pain, though if you did it as …
node->NotifyDependents(FOREVER,PART_TOPO|PART_GEOM, REFMSG_CHANGE);
you can output to the listener using #include “maxscrpt/maxscrpt.h” or #include “maxscript/maxscript.h” depending on version then mprintf(…….
prompt stack is below the time slider, and if ip wasn’t a valid interface pointer it would crash so no need for the GetCOREInterface() call
one way is to handle it within the macro script, when applied to a toolbar button it will be checked when ever the window is open, or a tick if assign…
You also need to include MNMath.lib in your linker input. I did say that but he didn’t bother reading it.
it would crash anyway MNMesh* mm = NULL; …. mm->NewVert(v[0]); but other wise Note: You must #include “MNMATH.H” to use this class as i…
neither the best approach is to do it as a modifier and if its a PolyObject you handle the mnmesh and if it’s a TriObject you handle the mesh… if(obj…
the face center is for collecting faces for constraining a ray intersect for a conform plugin I set the range and collect a subset of faces to do a mo…
pretty much, it’s all out in the public domain, for what it’s worth this is what I use, we can simplify as were only ever interested in point3, it als…
memory approx is 28 bytes per vert, as for timing not really done any tests but the overhead is building the tree, as it’s usually a one time thing a…
if you need to do a lot of spacial nearest vert stuff (esoecially if faces are not connected) then the first thing you would do is build a kdtree or …