my starting point for subdividing a spline would be nspline.cpp from the mods sample in the sdk void NormalizeSpline::BuildSkin(TimeValue t,ModContex…
Wouldn’t going into the sublevel object and selecting each segment over and over make it slow ?? “going into sublevel object” is a edit modifier thi…
or just use the win32 one
this shows the general idea ( global theWindow; rollout theWindow “the Window” ( fn selectionChanged selnodes = ( if selnodes.count >…
a number of ways to handle this… but what I do is add a function to the rollout called selectionChanged() which sets the rollout based on the current …
“subobject level” is a modifier thing and as such Mesh and MNMesh have a selection level but this has absolutely no impact on performance
So do you still think it would be easier to go by modifier ? yes, sounds perfect.
eh ? but your doing that anyway Object* ret = pTri->CollapseObject(); Edit* : on a large scale of course ^^ you do know you can add 1 modifi…
you said I should learn to do it the SDK way instead of adding modifiers, I think you misunderstood me, I was suggesting you do it as a modifier as …
have to ask why are doing it like this and not as a modifier ? make your life a lot easier
the editpoly implementation showing how to compute the offset bool EditPolyObject::EpfnSliceMesh (MNMesh & mesh, int msl, DWORD flag) { if (msl…
so it does, thanks pt3d, not so proprietary after all there’s an example of how to pass a PolyObject down the pipeline in tessmod.cpp BTW
on the subject of slicing, what method do we think the Slice modifier uses on editable mesh in operate on polygon mode ? it’s not MeshDelta::Slice or…
is this exposed to pyside ? virtual void Interface::RegisterDlgWnd ( HWND [i]hDlg[/i] ) [pure virtual] Remarks: Registers a di…
get one of the many encryption libraries (blowfish is pretty easy to use), create a tool that encrypts your script text (with the key only you know). …