you can do it this way
I don’t dev for 16 so don’t know IPhysicalCamera but it should have a param block that you can access.
if you go from IPhysicalCamera as it inherits from GenCamera and CameraObject and Object and BaseObject and ReferenceTarget and ReferenceMaker and Ani…
All cameras inherit from GenCamera which turn derives from CameraObject should be able to access every nook and cranny from them.
what does he say they are ? are we talking [0.000001, 0.0000001, 0.0000001] or [0,-90,180] ?
usually added with virtual HWND Interface::AddRollupPage ( HINSTANCE [i]hInst[/i], MCHAR * [i]dlgTemplate[/i], DLGPROC [i]dl…
makes sense really as normals are, in max, transient and recalculated frequently so in essence you are placing a lock on them so they won’t be recalcu…
do you set the normals to explicit before collapsing the stack ?
i think the biggest issue with #1 is when the lead artist asks could it work for channels 6-10 then 2 weeks later “what about 11-15”
but when the system is doing some garbage collection it just in case sends all objects something like “maybe a time to delete yourself?”. and some o…
It probably just calls INode::SetNodeTM(TimeValue t, Matrix3& tm) which in turn will call Control::SetValue() on it’s TM controller.
Based on your description I assumed a Shape was needed to create the object. No Shape, no object? I might understood it wrong. you can default to a …
object has the advantage of not requiring an initial shape for it to work, where as modifier is slightly more “compact” selection wise (up and down th…
sorry i don’t know what your talking about