think the preferred way (as it’s the most useful way) define the dialog like this…. then in BeginEditParams function after the call to myclassDe…
the weight of each vector segment in the final normal is derived from the distance of the normals vertex from the starting point of the vector segmen…
so the spherical one is like this created in the sdk btw… //youtu.be/-5JHXDu9fcg each line represents a direction in vector field and that manipulat…
use the global max variable subObjectLevel the level is then dependent on the type of object the with a mesh object 0 == object level 1 == vertex l…
yes prerotate would be equivalent to a local rotation but the “pre” refers to multiply on the left tm * pt as opposed to pt * tm
pretranslate is equivalent to a local space translation $.transform = pretranslate $.transform [10,0,0] move 10 along local x, where as translate wo…
theres no difference in the number of items in the stack just in the number of modifiers available to pick from
The messagebox is displaying the first variable (which isn’t referenced in the code that deletes half the string). The messagbox should display exactl…
works as expected here, what’s it supposed to do again ?
never liked (and never use) the “include” and “filein” functionality in max found they cause more issues than they solve especially when there are m…
pretty simple object for c++ and mxs plugin simpleObject pointcloud name:”pointcloud” classID:#(0x68021925, 0x627ffe68) category…
don’t you just use INode::SetMtl (Mtl *matl) ?
point3 i; mprintf(L”Here is the point3: %f,%f,%f “,i.x,i.y,i.z); i like to output in an mxs “format” so you can cut and paste mprintf(L”Here is the…