what happens if you implement as a local_applyable_class as per the example in \maxsdk\howto\maxscript estdlx\dlxClass.h && \dlxClass.cpp ?
you’ll find the source in. …\maxsdk\samples\maxscript\mxsagni\common_funcs.cpp there maybe other stuff the function needs in there too it can be a rig…
You mean the mnmath.lib in this case? nope it has nothing to do with anything in the sdk libraries. you need to include the actual c++ code for the …
just “including” the header does nothing you need to add the source file to your project too. That why it’s a linker error.
get_polyForValue is a function from mxsagni project and not part of the SDK.
what about this case surrounding geometry supports both cases, it’s an artistic decision on the direction of the edge. vusta I was talking to the …
the trouble for you, though in your example the solution seams obvious, is that there can be cases where there is no obvious/correct solution and the…
look at the source code in jiggle.h , jiggle.cpp and jigglefunctions.cpp to see whats going on
just create 10 segments within the random range then scale them all to fit
what happens when you try mesh mesh:a in the top code ?
why don’t you assign the mesh to the node in c# and return that to mxs ? in the sdk it would be TriObject* tobj = CreateNewTriObject(); if(!…
It’s probably cleaned up in the CloseChunk() call so you don’t need to release any memory in all the examples it copied somewhere immediately after it…
it is copied into the WStr object until a null character is reached. as for ownership it really depends on how buf was created. if … MCHAR* buf = new…
World Space Modifier ?
pthelp.cpp in the helpers project ? you can junk the save & load code though and much of the display code is a mess. I did a slightly cleaned up …