sorry try it now
it won’t display if the symbol is not in the standard max dialog font. you’ll have to use an image.
bool StackBoss::FindStackBossModifier (INode* node) { // Get object from node. Abort if no object. Object* pObj = node->GetObjectRef(); if (!pObj)…
sometimes it doesn’t matter what you do max will always format things as it see’s fit, even when using the sdk and custom controls.
is the SampleGObject plugin “installed” in your max ?
you’ll need a param block definition (which has the dialog resource ID) then you “attach” the dialog proc to paramblock in the CreateParamDlg(HWND hwM…
the other thing you can do is prototype the Treeview in a standalone win32 project. Means you can develop the core coding quicker without having to st…
It’s the same implementation of any other win32 api control in a window. theres no parameter block linkage so you’ll have to manage that your self. Fo…
only by 30 seconds and you can work the code thingy
#include “iunwrap.h” IUnwrapMod2* unwrapper = (IUnwrapMod2*) mod->GetInterface(UNWRAP_INTERFACE2); if(unwrapper ){… repeat for other interfaces
you should probably add RegisterNotification() handlers for NOTIFY_FILE_POST_OPEN && NOTIFY_SYSTEM_POST_RESET so your dialog updates correctly…
the “proper” way would be to use app data using Interface::GetScenePointer() you can then use Animatable::GetAppDataChunk Animatable::AddAppDataChunk…
Not possible not strictly true, I do all initial dev in 2010 (then port to latter versions when most the bugs are iron out) where you can unload/loa…
you do know the source code for getClassInstances is in the sdk don’t you ?