Thanks, funny I was under the assumption that “everything” had been ported over too IParamblock2 but obviously autodesk are talking bull I was lookin…
the first one looks a bit like the animation plugin for lightwave a long time ago called lazy points the “trick” was to fo;low the motion down the “ch…
what do you mean by “real time spring” ? a mesh that looks like a spring that stretches and contracts as you move one end or a “physics” object that “…
I hate faces that use the same vert twice they are the bane of my life though the condition is still true it’s just f1 = f2
you’d think they’d say that in the documentation or perhaps they do in a way it’s impossible to understand !
theres an example of one of mine on this thread called picframe
learn how create objects procedurally out of tri meshes. Laying the vertices down is the easy bit connecting them together into sensible faces in th…
gtafan: I am not really shure about that, but think writing text to a bitmap and then apliing it to a plane as UV map could solve my problem. Wel…
not quite sure what you want but some of this stuff I did (prototype) might shine a light on what you want to do. first of all down load bmfont from …
yeah the sdx mxs extension projects are very fussy over include order IIRC you have to also include maxscript/macros/local_implementations.h in your l…
add #include <maxscript/macros/define_external_functions.h> before the def_names
you probably need to add def_name ( optionA) def_name ( optionB) either via an #include or in the file just after the current #includes
something like this… void MaxArrayToINodeTab(Value* value, INodeTab& nodes) { if (value->is_kind_of(class_tag(Array))) { Array* m…