Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: Can someone with max 2019 run the following command for me?

Thanks, funny I was under the assumption that “everything” had been ported over too IParamblock2 but obviously autodesk are talking bull I was lookin…

7 years ago
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RE: Trick behind Real Time spring?

the first one looks a bit like the animation plugin for lightwave a long time ago called lazy points the “trick” was to fo;low the motion down the “ch…

7 years ago
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RE: Trick behind Real Time spring?

what do you mean by “real time spring” ? a mesh that looks like a spring that stretches and contracts as you move one end or a “physics” object that “…

7 years ago
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RE: Editable Poly Edges is this always true?

I hate faces that use the same vert twice they are the bane of my life though the condition is still true it’s just f1 = f2

7 years ago
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RE: Editable Poly Edges is this always true?

you’d think they’d say that in the documentation or perhaps they do in a way it’s impossible to understand !

7 years ago
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RE: Custom Procedural Primitives (with example)

theres an example of one of mine on this thread called picframe

7 years ago
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RE: Custom Procedural Primitives (with example)

learn how create objects procedurally out of tri meshes. Laying the vertices down is the easy bit connecting them together into sensible faces in th…

7 years ago
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RE: Draw text on a plane

gtafan: I am not really shure about that, but think writing text to a bitmap and then apliing it to a plane as UV map could solve my problem. Wel…

7 years ago
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RE: Draw text on a plane

not quite sure what you want but some of this stuff I did (prototype) might shine a light on what you want to do. first of all down load bmfont from …

7 years ago
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RE: C++ Optional Arguments

yeah the sdx mxs extension projects are very fussy over include order IIRC you have to also include maxscript/macros/local_implementations.h in your l…

7 years ago
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RE: C++ Optional Arguments

add #include <maxscript/macros/define_external_functions.h> before the def_names

7 years ago
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RE: C++ Optional Arguments

you probably need to add def_name ( optionA) def_name ( optionB) either via an #include or in the file just after the current #includes

7 years ago
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RE: C++ Pass objects as argument

something like this… void MaxArrayToINodeTab(Value* value, INodeTab& nodes) { if (value->is_kind_of(class_tag(Array))) { Array* m…

7 years ago
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