if it’s using simpleobject2 as the basis then you overide the display (and hittest) like this int myobject::Display(TimeValue t, INode *inode, ViewEx…
i’d probably do it with an index sort ( fn comparefn a b values: = ( va = values[a]; vb = values[b]; if va < vb then -1 else if va >…
You could never hide it from anyone with a bit of knowledge and the determination to find it, I’m pretty sure I could find any mesh structure in max’s…
that would just crash max as ConvertToType doesn’t return a valid object.
it can’t be snapshotted as it can’t be converted to mesh. Like wise with any exporter it would need to convert it to a trimesh first before it’s expor…
try MyObject::IsRenderable() { return FALSE; } and MyObject::ConvertToType(TimeValue t, Class_ID objtype) { return NULL; } oh and MyObject::CanCo…
use the on attachToNode event local thisnode = undefined; on attachtoNode n do thisnode = n; on detachedFromNode n do thisnode = undefined; then …
in our exporter we work to the following both are right handed max X axis goes right Y Axis goes in Z Axis goes up U Tex axis is left V Tex axis is…
think i looked into this a while back and decided it was easier (and looks a whole lot better) to implement my own Node list using the ListView window…
probably because theres more than one “solution” to the net rotation e.g. rotation xyz gives the same net result as rotation uvw even though they hav…
move the setcolor above the polyline line call ? you may also need to make a call to setrndlimits to get the vertex colors to work in the polyline r…
plugin Helper tripod_helper name:”tripod_helper” classID:#(0x597143dd, 0x51733211) category:”Standard” extends:dummy replaceUI:true; ( local las…
i doubt it, this works fine too plugin Helper point_helper name:”point_helper” classID:#(0x55331391, 0x481550e6) category:”Standard” extends:poin…
works for me ? plugin Helper point_helper name:”point_helper” classID:#(0x55331391, 0x481550e6) category:”Standard” extends:point replaceUI:true…
static void DrawAnAxis(GraphicsWindow* gw, TCHAR* label, Point3& axis, bool z) { Point3 v1(axis * 0.9f), v2((z ? Point3(axis.x,axis.z,-axis.y) : …